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Invasion of Innistrad // Deluge of the Dead card art
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Invasion of Innistrad // Deluge of the Dead

Battle — Siege // Enchantment · Innistrad Remastered (INR)
0%
Decklist Inclusion
Times Brought
91
Decks Running
52
In Decks
181
Decklist Inclusion
0%
Format
Card text
Invasion of Innistrad // Deluge of the Dead card Invasion of Innistrad // Deluge of the Dead back face

Invasion of Innistrad

{2} {B} {B}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
Defense 5

Deluge of the Dead

Enchantment
When this enchantment enters, create two 2/2 black Zombie creature tokens. {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Innistrad Remastered (INR) · Rare · Illustrated by Alexey Kruglov

Final zone distribution

29 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

91 brought · 50 players
Brought to game
91
Ever drawn
24
Reached battlefield
17
Still on board at game end
12
≥ -9.0pp

Players who cast this card win 31% of the time (n=17) , vs 17% when it never left the library (n=55).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.8pp; 95% confidence interval -9.0pp to +36.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.