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Part of March of the Machine
Live Play Data
Invasion of New Capenna // Holy Frazzle-Cannon
Battle — Siege // Artifact — Equipment
·
March of the Machine (MOM)
0%
Live Inclusion
Times Brought
124
Decks Running
40
Median Cast Turn
—
Drawn → Played
68%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
124 brought · 36 playersBrought to game
124
Ever drawn
28
Reached battlefield
19
Still on board at game end
10
≥ -10.5pp
Players who cast this card win 32% of the time (n=19) , vs 19% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -10.5pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances12.5%
Library
31.3%
Battlefield
31.3%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
6 decks
-
2
Brimaz, Blight of Oreskos
4 decks
-
3
Edgar Markov
4 decks
-
4
Atraxa, Praetors' Voice
3 decks
-
5
Felisa, Fang of Silverquill
2 decks
-
6
Omnath, Locus of All
2 decks
-
7
Temmet, Naktamun's Will
2 decks
-
8
The Wandering Minstrel
2 decks
-
9
Varina, Lich Queen
2 decks
-
10
Ardbert, Warrior of Darkness
1 decks
Card text
Invasion of New Capenna
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Defense 4
Holy Frazzle-Cannon
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.
Equip 
March of the Machine (MOM)
·
Uncommon
·
Illustrated by Diego Gisbert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.