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Invasion of Theros // Ephara, Ever-Sheltering card art
Live Play Data

Invasion of Theros // Ephara, Ever-Sheltering

Battle — Siege // Legendary Enchantment Creature — God · March of the Machine (MOM)
1%
Live Inclusion
Times Brought
169
Decks Running
52
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=25
0%
T1
4%
T2
20%
T3
8%
T4
8%
T5
44%
T6-9
16%
T10+
Median 6 P25 4 · P75 8 · max 15
On curve 24% (5 / 25 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

169 brought · 67 players
Brought to game
169
Ever drawn
44
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.8pp

Players who cast this card win 32% of the time (n=23) , vs 24% when it never left the library (n=106).

When players drew this card but left it in hand, they won 29% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.5pp; 95% confidence interval -10.8pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
8.3%
Library
33.3%
Battlefield
22.9%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Invasion of Theros // Ephara, Ever-Sheltering card Invasion of Theros // Ephara, Ever-Sheltering back face

Invasion of Theros

{2} {W}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense 4

Ephara, Ever-Sheltering

Legendary Enchantment Creature — God
Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
4 / 4
March of the Machine (MOM) · Rare · Illustrated by Johan Grenier

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.