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Invasion of Theros // Ephara, Ever-Sheltering card art
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Invasion of Theros // Ephara, Ever-Sheltering

Battle — Siege // Legendary Enchantment Creature — God · March of the Machine (MOM)
Times Brought
106
Decks Running
44
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Invasion of Theros // Ephara, Ever-Sheltering card Invasion of Theros // Ephara, Ever-Sheltering back face

Invasion of Theros

{2} {W}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense 4

Ephara, Ever-Sheltering

Legendary Enchantment Creature — God
Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
4 / 4
March of the Machine (MOM) · Rare · Illustrated by Johan Grenier

Final zone distribution

35 instances
2.9%
Library
45.7%
Battlefield
14.3%
Graveyard
37.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

106 brought · 57 players
Brought to game
106
Ever drawn
34
Reached battlefield
20
Still on board at game end
16

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.4pp

Players who cast this card win 31% of the time (n=18) , vs 20% when it never left the library (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval -2.4pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
0%
T2
20%
T3
10%
T4
10%
T5
40%
T6-9
15%
T10+
Median 6.5 P25 4 · P75 8 · max 13
On curve 25% (4 / 20 cast on T3)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.