Live Play Data
Invigorating Surge
1%
Live Inclusion
Times Brought
303
Decks Running
142
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
9%
T4
19%
T5
59%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
9
· max
11
On curve
3%
(1 / 32 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
303 brought · 140 playersBrought to game
303
Ever drawn
53
Reached battlefield
32
Still on board at game end
1
≥ -10.4pp
Players who cast this card win 32% of the time (n=30) , vs 26% when it never left the library (n=217).
When players drew this card but left it in hand, they won 16% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -10.4pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances8.1%
Library
1.6%
Battlefield
59.7%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Skullbriar, the Walking Grave
17 decks
-
2
Pako, Arcane Retriever
11 decks
-
3
Animar, Soul of Elements
7 decks
-
4
Legolas, Master Archer
7 decks
-
5
Me, the Immortal
7 decks
-
6
Gargos, Vicious Watcher
6 decks
-
7
Blor the Impervious
5 decks
-
8
Minsc & Boo, Timeless Heroes
5 decks
-
9
Zimone, Paradox Sculptor
5 decks
-
10
Hallar, the Firefletcher
4 decks
Card text
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Core Set 2021 (M21)
·
Uncommon
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.