collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Invisible Force Field
1%
Live Inclusion
Times Brought
281
Decks Running
120
Median Cast Turn
8
Drawn → Played
47%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
0%
T4
17%
T5
62%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
0%
(0 / 29 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
281 brought · 116 playersBrought to game
281
Ever drawn
62
Reached battlefield
29
Still on board at game end
6
≥ +7.1pp
Players who cast this card win 48% of the time (n=26) , vs 23% when it never left the library (n=183).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.8pp; 95% confidence interval +7.1pp to +42.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances2.9%
Library
8.7%
Battlefield
40.6%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
51 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
10 decks
-
4
Extus, Oriq Overlord // Awaken the Blood Avatar
3 decks
-
5
King of the Oathbreakers
3 decks
-
6
Storm, Windrider
3 decks
-
7
The Fantastic Four
3 decks
-
8
The Thing
3 decks
-
9
Crystal, Inhuman Princess
2 decks
-
10
Jodah, the Unifier
2 decks
Card text
Invisible Force Field
Instant
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.