Live Play Data
Invisible Stalker
1%
Live Inclusion
Times Brought
226
Decks Running
127
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=38
8%
T1
8%
T2
11%
T3
8%
T4
24%
T5
32%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
16%
(3 / 38 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
227 brought · 121 playersBrought to game
227
Ever drawn
50
Reached battlefield
38
Still on board at game end
19
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 24% of the time (n=38) , vs 16% when it never left the library (n=154).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -5.6pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances34.5%
Battlefield
36.4%
Graveyard
7.3%
Exile
21.8%
Hand
Commanders that played this card
in tracked games-
1
Satoru Umezawa
19 decks
-
2
Anowon, the Ruin Thief
15 decks
-
3
Yuriko, the Tiger's Shadow
12 decks
-
4
Massimo, the Magician
10 decks
-
5
Gonti, Canny Acquisitor
9 decks
-
6
Ezuri, Claw of Progress
4 decks
-
7
Volrath, the Shapestealer
4 decks
-
8
Captain Howler, Sea Scourge
3 decks
-
9
Edric, Spymaster of Trest
3 decks
-
10
Jon Irenicus, Shattered One
3 decks
Card text
Invisible Stalker
Creature — Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
1 / 1
Zendikar Rising Commander (ZNC)
·
Uncommon
·
Illustrated by Bud Cook
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.