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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Invisible Woman
0%
Decklist Inclusion
Times Brought
143
Decks Running
59
In Decks
421
Decklist Inclusion
0%
Format
Card text
Invisible Woman
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay 


. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Erikas Perl
Final zone distribution
59 instances3.4%
Library
47.5%
Battlefield
10.2%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
34 decks
-
2
Invisible Woman
11 decks
-
3
Human Torch
3 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
5
The Fantastic Four
3 decks
-
6
The Thing
2 decks
-
7
Crystal, Inhuman Princess
1 decks
-
8
Doctor Doom, King of Latveria
1 decks
-
9
Kynaios and Tiro of Meletis
1 decks
-
10
Tom Bombadil
1 decks
The "good card" funnel
143 brought · 56 playersBrought to game
143
Ever drawn
42
Reached battlefield
29
Still on board at game end
28
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.6pp
Players who cast this card win 50% of the time (n=26) , vs 20% when it never left the library (n=79).
Observed gap +29.6pp; 95% confidence interval +10.6pp to +48.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
3%
T2
7%
T3
10%
T4
10%
T5
45%
T6-9
24%
T10+
Median
8
P25
5
· P75
9
· max
17
On curve
10%
(2 / 29 cast on T3)
Cast same turn as drawn
30%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.