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Invisible Woman card art
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Invisible Woman

{2} {W} · Legendary Creature — Human Hero · Marvel Super Heroes Commander (MSC)
0%
Decklist Inclusion
Times Brought
143
Decks Running
59
In Decks
421
Decklist Inclusion
0%
Format
Card text
Invisible Woman card

Invisible Woman

{2} {W}
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Erikas Perl

Final zone distribution

59 instances
3.4%
Library
47.5%
Battlefield
10.2%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

143 brought · 56 players
Brought to game
143
Ever drawn
42
Reached battlefield
29
Still on board at game end
28

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.6pp

Players who cast this card win 50% of the time (n=26) , vs 20% when it never left the library (n=79).

Observed gap +29.6pp; 95% confidence interval +10.6pp to +48.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
3%
T2
7%
T3
10%
T4
10%
T5
45%
T6-9
24%
T10+
Median 8 P25 5 · P75 9 · max 17
On curve 10% (2 / 29 cast on T3) Cast same turn as drawn 30%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.