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Invisible Woman card art
Live Play Data

Invisible Woman

{2} {W} · Legendary Creature — Human Hero · Marvel Legends Series Inserts (LMAR)
3%
Live Inclusion
Times Brought
227
Decks Running
93
Median Cast Turn
4
Drawn → Played
71%
Format

First-cast turn

n=97
0%
T1
9%
T2
30%
T3
14%
T4
11%
T5
23%
T6-9
12%
T10+
Median 4 P25 3 · P75 7 · max 17
On curve 39% (29 / 97 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

227 brought · 88 players
Brought to game
227
Ever drawn
69
Reached battlefield
49
Still on board at game end
30

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 39% of the time (n=43) , vs 25% when it never left the library (n=131).

When players drew this card but left it in hand, they won 29% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.1pp; 95% confidence interval -0.5pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

72 instances
2.8%
Library
41.7%
Battlefield
20.8%
Graveyard
9.7%
Exile

Commanders that played this card

in tracked games
Card text
Invisible Woman card

Invisible Woman

{2} {W}
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Legends Series Inserts (LMAR) · Mythic · Illustrated by Lucio Parrillo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.