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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Invisible Woman
3%
Live Inclusion
Times Brought
178
Decks Running
75
Median Cast Turn
4
Drawn → Played
69%
Format
First-cast turn
n=73
0%
T1
11%
T2
27%
T3
15%
T4
11%
T5
22%
T6-9
14%
T10+
Median
4
P25
3
· P75
8
· max
17
On curve
38%
(20 / 73 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
178 brought · 71 playersBrought to game
178
Ever drawn
54
Reached battlefield
37
Still on board at game end
25
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 43% of the time (n=32) , vs 26% when it never left the library (n=105).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval -0.6pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances3.5%
Library
43.9%
Battlefield
19.3%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
46 decks
-
2
Human Torch
8 decks
-
3
Invisible Woman
5 decks
-
4
The Fantastic Four
5 decks
-
5
The Thing
5 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
7
Crystal, Inhuman Princess
1 decks
-
8
Doctor Doom, King of Latveria
1 decks
-
9
Kynaios and Tiro of Meletis
1 decks
-
10
Tom Bombadil
1 decks
Card text
Invisible Woman
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay 


. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.