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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Invisible Woman
Times Brought
113
Decks Running
61
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Invisible Woman
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay 


. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Erikas Perl
Final zone distribution
51 instances54.9%
Battlefield
3.9%
Graveyard
7.8%
Exile
9.8%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
36 decks
-
2
Invisible Woman
16 decks
-
3
The Thing
6 decks
-
4
Aragorn, the Uniter
1 decks
-
5
Crystal, Inhuman Princess
1 decks
-
6
The Fantastic Four
1 decks
-
7
The Scarlet Witch
1 decks
The "good card" funnel
113 brought · 58 playersBrought to game
113
Ever drawn
27
Reached battlefield
21
Still on board at game end
28
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 29% of the time (n=17) , vs 28% when it never left the library (n=62).
Observed gap +1.2pp; 95% confidence interval -12.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
10%
T2
14%
T3
5%
T4
5%
T5
48%
T6-9
10%
T10+
Median
6
P25
3
· P75
8
· max
12
On curve
33%
(3 / 21 cast on T3)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.