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Part of Marvel Super Heroes
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Legendary Creature — Human Hero
·
Marvel Legends Series Inserts (LMAR)
Card Preview
Invisible Woman
Times Brought
150
Decks Running
83
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Invisible Woman
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay 


. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Legends Series Inserts (LMAR)
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Mythic
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Illustrated by Lucio Parrillo
Final zone distribution
36 instances41.7%
Battlefield
19.4%
Graveyard
16.7%
Exile
22.2%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
61 decks
-
2
The Thing
6 decks
-
3
Human Torch
5 decks
-
4
The Fantastic Four
4 decks
-
5
Invisible Woman
3 decks
-
6
Mister Fantastic, Reed Richards
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Crystal, Inhuman Princess
1 decks
-
9
Power Pack
1 decks
-
10
Super-Skrull
1 decks
The "good card" funnel
150 brought · 80 playersBrought to game
150
Ever drawn
36
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.7pp
Players who cast this card win 25% of the time (n=22) , vs 26% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -12.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
4%
T1
20%
T2
31%
T3
11%
T4
8%
T5
21%
T6-9
5%
T10+
Median
3
P25
3
· P75
6
· max
14
On curve
55%
(29 / 95 cast on T3)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.