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Invisible Woman card art
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Invisible Woman

{2} {W} · Legendary Creature — Human Hero · Marvel Super Heroes Commander (MSC)
Times Brought
113
Decks Running
61
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Invisible Woman card

Invisible Woman

{2} {W}
Legendary Creature — Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3 / 3
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Erikas Perl

Final zone distribution

51 instances
54.9%
Battlefield
3.9%
Graveyard
7.8%
Exile
9.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

113 brought · 58 players
Brought to game
113
Ever drawn
27
Reached battlefield
21
Still on board at game end
28

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.4pp

Players who cast this card win 29% of the time (n=17) , vs 28% when it never left the library (n=62).

Observed gap +1.2pp; 95% confidence interval -12.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
10%
T1
10%
T2
14%
T3
5%
T4
5%
T5
48%
T6-9
10%
T10+
Median 6 P25 3 · P75 8 · max 12
On curve 33% (3 / 21 cast on T3)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.