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Invisible Woman, Sue Storm card art
Live Play Data

Invisible Woman, Sue Storm

{4} {W} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
388
Decks Running
158
Median Cast Turn
8
Drawn → Played
54%
Format

First-cast turn

n=51
0%
T1
0%
T2
0%
T3
4%
T4
10%
T5
63%
T6-9
24%
T10+
Median 8 P25 7 · P75 9 · max 16
On curve 14% (5 / 51 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

388 brought · 136 players
Brought to game
388
Ever drawn
94
Reached battlefield
51
Still on board at game end
31

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 26% of the time (n=49) , vs 20% when it never left the library (n=266).

When players drew this card but left it in hand, they won 26% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -5.9pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

103 instances
1.9%
Library
30.1%
Battlefield
29.1%
Graveyard
5.8%
Exile
Card text
Invisible Woman, Sue Storm card

Invisible Woman, Sue Storm

{4} {W}
Legendary Creature — Human Hero
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
2 / 5
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Paolo Rivera

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.