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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
Invisible Woman, Sue Storm
Times Brought
177
Decks Running
83
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Invisible Woman, Sue Storm
Legendary Creature — Human Hero
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
2 / 5
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Paolo Rivera
Final zone distribution
45 instances40.0%
Battlefield
35.6%
Graveyard
6.7%
Exile
17.8%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
19 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
18 decks
-
3
Mister Fantastic
6 decks
-
4
Anti-Venom, Horrifying Healer
4 decks
-
5
Daredevil, Man Without Fear
3 decks
-
6
Jodah, the Unifier
3 decks
-
7
Miles Morales // Ultimate Spider-Man
3 decks
-
8
The Fantastic Four
3 decks
-
9
Storm, Windrider
2 decks
-
10
The Sentry, Golden Guardian
2 decks
The "good card" funnel
177 brought · 78 playersBrought to game
177
Ever drawn
40
Reached battlefield
29
Still on board at game end
18
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 20% of the time (n=25) , vs 24% when it never left the library (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.0pp; 95% confidence interval -15.0pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
3%
T1
0%
T2
10%
T3
6%
T4
6%
T5
48%
T6-9
26%
T10+
Median
7
P25
5
· P75
10
· max
15
On curve
26%
(2 / 31 cast on T5)
Cast same turn as drawn
9%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.