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Part of Commander Legends: Battle for Baldur's Gate
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Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Irenicus's Vile Duplication
Times Brought
252
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
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Illustrated by Oleksandr Kozachenko
Final zone distribution
56 instances3.6%
Library
5.4%
Battlefield
41.1%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
25 decks
-
2
Miirym, Sentinel Wyrm
6 decks
-
3
Kratos, Stoic Father
5 decks
-
4
Lord of the Nazgûl
4 decks
-
5
Quandrix, the Proof
4 decks
-
6
Brudiclad, Telchor Engineer
3 decks
-
7
Gandalf, Party Guest
3 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
9
Magnus the Red
3 decks
-
10
Orvar, the All-Form
3 decks
The "good card" funnel
252 brought · 141 playersBrought to game
252
Ever drawn
48
Reached battlefield
19
Still on board at game end
3
≥ -5.0pp
Players who cast this card win 32% of the time (n=17) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 21% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -5.0pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.