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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Irenicus's Vile Duplication
Times Brought
819
Decks Running
414
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Oleksandr Kozachenko
Final zone distribution
179 instances2.8%
Library
5.0%
Battlefield
46.9%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
53 decks
-
2
Lord of the Nazgûl
15 decks
-
3
Miirym, Sentinel Wyrm
13 decks
-
4
Kratos, Stoic Father
12 decks
-
5
Homer, the Hermit
11 decks
-
6
Orvar, the All-Form
11 decks
-
7
The Mindskinner
10 decks
-
8
Adrix and Nev, Twincasters
8 decks
-
9
Gandalf, Party Guest
8 decks
-
10
Okaun, Eye of Chaos
7 decks
The "good card" funnel
819 brought · 395 playersBrought to game
819
Ever drawn
158
Reached battlefield
81
Still on board at game end
9
≥ +4.0pp
Players who cast this card win 33% of the time (n=61) , vs 22% when it never left the library (n=450).
When players drew this card but left it in hand, they won 22% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +4.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
1%
T1
0%
T2
4%
T3
14%
T4
19%
T5
52%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
24
On curve
19%
(11 / 81 cast on T4)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.