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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Irenicus's Vile Duplication
1%
Decklist Inclusion
Times Brought
485
Decks Running
251
In Decks
1715
Decklist Inclusion
1%
Format
Card text
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Oleksandr Kozachenko
Final zone distribution
136 instances3.7%
Library
3.7%
Battlefield
60.3%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
27 decks
-
2
Lord of the Nazgûl
8 decks
-
3
The Mindskinner
8 decks
-
4
Brudiclad, Telchor Engineer
6 decks
-
5
Gor Muldrak, Amphinologist
6 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
7
Adrix and Nev, Twincasters
5 decks
-
8
Be'lakor, the Dark Master
5 decks
-
9
Jon Irenicus, Shattered One
5 decks
-
10
Koma, Cosmos Serpent
5 decks
The "good card" funnel
492 brought · 237 playersBrought to game
492
Ever drawn
117
Reached battlefield
69
Still on board at game end
5
≥ +6.5pp
Players who cast this card win 43% of the time (n=67) , vs 25% when it never left the library (n=301).
When players drew this card but left it in hand, they won 24% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.5pp; 95% confidence interval +6.5pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
0%
T1
1%
T2
0%
T3
6%
T4
17%
T5
61%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
7%
(4 / 69 cast on T4)
Cast same turn as drawn
44%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.