collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Irenicus's Vile Duplication
2%
Decklist Inclusion
Times Brought
207
Decks Running
126
In Decks
1061
Decklist Inclusion
2%
Format
Final zone distribution
51 instances5.9%
Library
2.0%
Battlefield
64.7%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
10 decks
-
2
Quandrix, the Proof
5 decks
-
3
Koma, Cosmos Serpent
4 decks
-
4
Talion, the Kindly Lord
4 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
3 decks
-
6
Be'lakor, the Dark Master
3 decks
-
7
Brudiclad, Telchor Engineer
3 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
9
Magnus the Red
3 decks
-
10
Muddle, the Ever-Changing
3 decks
The "good card" funnel
214 brought · 117 playersBrought to game
214
Ever drawn
44
Reached battlefield
27
Still on board at game end
1
≥ -5.3pp
Players who cast this card win 39% of the time (n=27) , vs 26% when it never left the library (n=150).
When players drew this card but left it in hand, they won 27% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.0pp; 95% confidence interval -5.3pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
0%
T3
7%
T4
22%
T5
59%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
11%
(2 / 27 cast on T4)
Cast same turn as drawn
40%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.