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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Irenicus's Vile Duplication
1%
Decklist Inclusion
Times Brought
330
Decks Running
186
In Decks
1317
Decklist Inclusion
1%
Format
Final zone distribution
88 instances3.4%
Library
4.5%
Battlefield
60.2%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
16 decks
-
2
Lord of the Nazgûl
7 decks
-
3
Brudiclad, Telchor Engineer
6 decks
-
4
Quandrix, the Proof
5 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
6
Koma, Cosmos Serpent
4 decks
-
7
Magnus the Red
4 decks
-
8
Talion, the Kindly Lord
4 decks
-
9
The Fantastic Four
4 decks
-
10
Adrix and Nev, Twincasters
3 decks
The "good card" funnel
337 brought · 175 playersBrought to game
337
Ever drawn
76
Reached battlefield
45
Still on board at game end
4
≥ +2.7pp
Players who cast this card win 43% of the time (n=45) , vs 25% when it never left the library (n=222).
When players drew this card but left it in hand, they won 23% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.5pp; 95% confidence interval +2.7pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
2%
T2
0%
T3
9%
T4
16%
T5
60%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
11%
(4 / 45 cast on T4)
Cast same turn as drawn
43%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.