collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Irenicus's Vile Duplication card art
Live Play Data

Irenicus's Vile Duplication

{3} {U} · Sorcery · Commander Legends: Battle for Baldur's Gate (CLB)
3%
Live Inclusion
Times Brought
905
Decks Running
444
Median Cast Turn
7.0
Drawn → Played
58%
Format

First-cast turn

n=118
0%
T1
2%
T2
1%
T3
9%
T4
14%
T5
62%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 12% (11 / 118 cast on T4) Cast same turn as drawn 40%

The "good card" funnel

912 brought · 408 players
Brought to game
912
Ever drawn
204
Reached battlefield
118
Still on board at game end
15
≥ +11.2pp

Players who cast this card win 44% of the time (n=112) , vs 24% when it never left the library (n=595).

When players drew this card but left it in hand, they won 28% (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.2pp; 95% confidence interval +11.2pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

246 instances
4.1%
Library
6.1%
Battlefield
56.1%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Irenicus's Vile Duplication card

Irenicus's Vile Duplication

{3} {U}
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Oleksandr Kozachenko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.