Card Preview
Iridescent Hornbeetle
0%
Decklist Inclusion
Times Brought
161
Decks Running
75
In Decks
436
Decklist Inclusion
0%
Format
Card text
Iridescent Hornbeetle
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Simon Dominic
Final zone distribution
51 instances3.9%
Library
21.6%
Battlefield
23.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
29 decks
-
2
The Astonishing Ant-Man
11 decks
-
3
Ezuri, Claw of Progress
4 decks
-
4
Mazirek, Kraul Death Priest
2 decks
-
5
Vrestin, Menoptra Leader
2 decks
-
6
Yorvo, Lord of Garenbrig
2 decks
-
7
Amzu, Swarm's Hunger
1 decks
-
8
Arwen, Weaver of Hope
1 decks
-
9
Atraxa, Praetors' Voice
1 decks
-
10
Baylen, the Haymaker
1 decks
The "good card" funnel
161 brought · 72 playersBrought to game
161
Ever drawn
44
Reached battlefield
17
Still on board at game end
11
≥ -18.2pp
Players who cast this card win 30% of the time (n=15) , vs 27% when it never left the library (n=92).
When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.7pp; 95% confidence interval -18.2pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.