Iridescent Hornbeetle card art
Live Play Data

Iridescent Hornbeetle

{4} {G} · Creature — Insect · Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
216
Decks Running
91
Median Cast Turn
7.5
Drawn → Played
43%
Format

First-cast turn

n=24
0%
T1
0%
T2
4%
T3
8%
T4
4%
T5
63%
T6-9
21%
T10+
Median 7.5 P25 6 · P75 9 · max 10
On curve 17% (1 / 24 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

216 brought · 88 players
Brought to game
216
Ever drawn
56
Reached battlefield
24
Still on board at game end
15

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.9pp

Players who cast this card win 32% of the time (n=22) , vs 26% when it never left the library (n=130).

When players drew this card but left it in hand, they won 18% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -11.9pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
4.6%
Library
23.1%
Battlefield
26.2%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games
Card text
Iridescent Hornbeetle card

Iridescent Hornbeetle

{4} {G}
Creature — Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
Zendikar Rising (ZNR) · Uncommon · Illustrated by Simon Dominic

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.