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Part of Bloomburrow
·
Creature — Lizard Assassin
·
Bloomburrow (BLB)
Live Play Data
Iridescent Vinelasher
1%
Live Inclusion
Times Brought
210
Decks Running
106
Median Cast Turn
4
Drawn → Played
85%
Format
First-cast turn
n=45
20%
T1
4%
T2
22%
T3
4%
T4
22%
T5
20%
T6-9
7%
T10+
Median
4
P25
3
· P75
6
· max
10
On curve
20%
(9 / 45 cast on T1)
Cast same turn as drawn
64%
The "good card" funnel
210 brought · 101 playersBrought to game
210
Ever drawn
53
Reached battlefield
45
Still on board at game end
23
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 26% of the time (n=44) , vs 17% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -5.2pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances8.5%
Library
39.0%
Battlefield
40.7%
Graveyard
1.7%
Exile
Commanders that played this card
in tracked games-
1
Gev, Scaled Scorch
18 decks
-
2
Hearthhull, the Worldseed
17 decks
-
3
Yarok, the Desecrated
7 decks
-
4
Ob Nixilis, Captive Kingpin
6 decks
-
5
Laughing Jasper Flint
5 decks
-
6
Ob Nixilis, the Fallen
4 decks
-
7
The Necrobloom
4 decks
-
8
Zimone and Dina
4 decks
-
9
Glarb, Calamity's Augur
3 decks
-
10
The Gitrog, Ravenous Ride
3 decks
Card text
Iridescent Vinelasher
Creature — Lizard Assassin
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
1 / 2
Bloomburrow (BLB)
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Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.