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Part of Bloomburrow
·
Creature — Lizard Assassin
·
Bloomburrow (BLB)
Live Play Data
Iridescent Vinelasher
0%
Live Inclusion
Times Brought
290
Decks Running
133
Median Cast Turn
4
Drawn → Played
85%
Format
First-cast turn
n=61
16%
T1
5%
T2
20%
T3
10%
T4
21%
T5
20%
T6-9
8%
T10+
Median
4
P25
3
· P75
6
· max
14
On curve
16%
(10 / 61 cast on T1)
Cast same turn as drawn
56%
The "good card" funnel
290 brought · 130 playersBrought to game
290
Ever drawn
72
Reached battlefield
61
Still on board at game end
33
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 28% of the time (n=57) , vs 20% when it never left the library (n=174).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -4.6pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances6.0%
Library
39.8%
Battlefield
38.6%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
23 decks
-
2
Gev, Scaled Scorch
20 decks
-
3
Ob Nixilis, Captive Kingpin
7 decks
-
4
Yarok, the Desecrated
7 decks
-
5
The Necrobloom
6 decks
-
6
Laughing Jasper Flint
5 decks
-
7
The Gitrog, Ravenous Ride
5 decks
-
8
Zimone and Dina
5 decks
-
9
Glarb, Calamity's Augur
4 decks
-
10
Nissa, Leyline Tamer
4 decks
Card text
Iridescent Vinelasher
Creature — Lizard Assassin
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
1 / 2
Bloomburrow (BLB)
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Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.