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Part of Bloomburrow
·
Creature — Lizard Assassin
·
Bloomburrow (BLB)
Card Preview
Iridescent Vinelasher
Times Brought
166
Decks Running
95
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Iridescent Vinelasher
Creature — Lizard Assassin
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
1 / 2
Bloomburrow (BLB)
·
Rare
·
Illustrated by Aaron Miller
Final zone distribution
41 instances56.1%
Battlefield
24.4%
Graveyard
19.5%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
19 decks
-
2
Gev, Scaled Scorch
11 decks
-
3
The Gitrog Monster
7 decks
-
4
The Necrobloom
7 decks
-
5
Ob Nixilis, the Fallen
6 decks
-
6
Laughing Jasper Flint
4 decks
-
7
The Wandering Minstrel
4 decks
-
8
Yarok, the Desecrated
4 decks
-
9
Lord Windgrace
3 decks
-
10
The Gitrog, Ravenous Ride
3 decks
The "good card" funnel
166 brought · 94 playersBrought to game
166
Ever drawn
39
Reached battlefield
31
Still on board at game end
23
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 28% of the time (n=23) , vs 21% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -4.2pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
16%
T1
6%
T2
13%
T3
23%
T4
16%
T5
26%
T6-9
0%
T10+
Median
4
P25
3
· P75
6
· max
9
On curve
16%
(5 / 31 cast on T1)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.