Irma, Part-Time Mutant
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Irma, Part-Time Mutant
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
81 decks
-
2
Heroes in a Half Shell
41 decks
-
3
Fire Lord Azula
12 decks
-
4
Y'shtola, Night's Blessed
11 decks
-
5
Yuriko, the Tiger's Shadow
11 decks
-
6
Homer, the Hermit
8 decks
-
7
Jin Sakai, Ghost of Tsushima
8 decks
-
8
Michelangelo, the Heart
8 decks
-
9
Donatello, the Brains
7 decks
-
10
The Wise Mothman
7 decks
The "good card" funnel
636 brought · 291 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=56) , vs 24% when it never left the library (n=362).
When players drew this card but left it in hand, they won 23% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -6.9pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.