Live Play Data
Iron Apprentice
0%
Live Inclusion
Times Brought
214
Decks Running
93
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=40
28%
T1
8%
T2
8%
T3
10%
T4
8%
T5
33%
T6-9
8%
T10+
Median
4.0
P25
1
· P75
6
· max
14
On curve
28%
(11 / 40 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
214 brought · 87 playersBrought to game
214
Ever drawn
49
Reached battlefield
40
Still on board at game end
13
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.6pp
Players who cast this card win 20% of the time (n=38) , vs 23% when it never left the library (n=153).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -15.6pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances25.0%
Battlefield
50.0%
Graveyard
7.7%
Exile
17.3%
Hand
Commanders that played this card
in tracked games-
1
Marchesa, the Black Rose
30 decks
- 2 Omarthis, Ghostfire Initiate 5 decks
-
3
Meren of Clan Nel Toth
3 decks
-
4
Toph, the First Metalbender
3 decks
-
5
Felisa, Fang of Silverquill
2 decks
-
6
Sephiroth, Fallen Hero
2 decks
-
7
Zabaz, the Glimmerwasp
2 decks
-
8
Arcum Dagsson
1 decks
-
9
Ares, God of War
1 decks
-
10
Ashling the Pilgrim
1 decks
Card text
Iron Apprentice
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
0 / 0
Kamigawa: Neon Dynasty (NEO)
·
Common
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.