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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Lad, Young Avenger
1%
Live Inclusion
Times Brought
269
Decks Running
91
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=51
0%
T1
4%
T2
24%
T3
10%
T4
14%
T5
41%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
10
On curve
27%
(12 / 51 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
269 brought · 89 playersBrought to game
269
Ever drawn
67
Reached battlefield
48
Still on board at game end
28
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 29% of the time (n=45) , vs 24% when it never left the library (n=182).
When players drew this card but left it in hand, they won 28% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -8.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
38.4%
Battlefield
37.0%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
41 decks
-
2
Iron Man, Titan of Innovation
4 decks
-
3
Vraska, Soul of Stone
4 decks
-
4
Captain America, First Avenger
3 decks
-
5
Iron Man, Master of Machines
3 decks
-
6
Scarlet Witch, Chaotic Avenger
3 decks
-
7
Bruce Banner // The Incredible Hulk
2 decks
-
8
Iron Man, Tony Stark
2 decks
-
9
Lara Croft, Tomb Raider
2 decks
-
10
Mister Fantastic
2 decks
Card text
Iron Lad, Young Avenger
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Lee Woo-chul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.