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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Lad, Young Avenger
1%
Live Inclusion
Times Brought
147
Decks Running
50
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=26
4%
T1
12%
T2
19%
T3
4%
T4
27%
T5
31%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
10
On curve
35%
(5 / 26 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
147 brought · 51 playersBrought to game
147
Ever drawn
31
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 37% of the time (n=21) , vs 23% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval -6.7pp to +34.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances5.6%
Library
30.6%
Battlefield
44.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
26 decks
-
2
Captain America, First Avenger
3 decks
-
3
Mister Fantastic
3 decks
-
4
Iron Man, Master of Machines
2 decks
-
5
Iron Man, Titan of Innovation
2 decks
-
6
Scarlet Witch, Chaotic Avenger
2 decks
-
7
Bruce Banner // The Incredible Hulk
1 decks
-
8
Captain America, Team Leader
1 decks
-
9
Dr. Madison Li
1 decks
-
10
Gavi, Nest Warden
1 decks
Card text
Iron Lad, Young Avenger
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Lee Woo-chul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.