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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Lad, Young Avenger
1%
Live Inclusion
Times Brought
208
Decks Running
70
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=44
2%
T1
9%
T2
18%
T3
7%
T4
18%
T5
41%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
10
On curve
30%
(8 / 44 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
208 brought · 69 playersBrought to game
208
Ever drawn
53
Reached battlefield
42
Still on board at game end
23
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 32% of the time (n=38) , vs 23% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -6.3pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances5.2%
Library
39.7%
Battlefield
39.7%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
32 decks
-
2
Captain America, First Avenger
3 decks
-
3
Iron Man, Titan of Innovation
3 decks
-
4
Vraska, Soul of Stone
3 decks
-
5
Bruce Banner // The Incredible Hulk
2 decks
-
6
Iron Man, Master of Machines
2 decks
-
7
Mister Fantastic
2 decks
-
8
Power Pack
2 decks
-
9
Scarlet Witch, Chaotic Avenger
2 decks
-
10
Arjun, the Shifting Flame
1 decks
Card text
Iron Lad, Young Avenger
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Lee Woo-chul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.