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Iron Lad, Young Avenger card art
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Iron Lad, Young Avenger

{2} {U/R} · Legendary Artifact Creature — Human Hero · Marvel Super Heroes Commander (MSC)
Times Brought
117
Decks Running
46
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Iron Lad, Young Avenger card

Iron Lad, Young Avenger

{2} {U/R}
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Noncreature spells you cast cost {1} less to cast.
2 / 2
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Lee Woo-chul

Final zone distribution

25 instances
56.0%
Battlefield
24.0%
Graveyard
4.0%
Exile
16.0%
Hand

The "good card" funnel

117 brought · 44 players
Brought to game
117
Ever drawn
25
Reached battlefield
22
Still on board at game end
14

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 21% of the time (n=19) , vs 22% when it never left the library (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -14.2pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
5%
T1
14%
T2
14%
T3
14%
T4
9%
T5
41%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 6 · max 12
On curve 32% (3 / 22 cast on T3) Cast same turn as drawn 57%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.