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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Man, Tony Stark
0%
Live Inclusion
Times Brought
240
Decks Running
76
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
13%
T4
10%
T5
65%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
23%
(3 / 31 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
240 brought · 74 playersBrought to game
240
Ever drawn
45
Reached battlefield
27
Still on board at game end
12
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 38% of the time (n=27) , vs 23% when it never left the library (n=177).
When players drew this card but left it in hand, they won 19% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval -3.9pp to +33.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances6.0%
Library
24.0%
Battlefield
36.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
34 decks
-
2
Bello, Bard of the Brambles
5 decks
-
3
Captain America, Team Leader
5 decks
-
4
Director Nick Fury
3 decks
-
5
Thor, God of Thunder
3 decks
-
6
Aerid Konstrari
2 decks
-
7
Iron Man, Master of Machines
2 decks
-
8
Arni, Renowned Champion
1 decks
-
9
Barktooth Warbeard
1 decks
-
10
Black Widow, Agile Avenger
1 decks
Card text
Iron Man, Tony Stark
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Attacking creatures you control get +1/+0.
Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.