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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Man, Tony Stark
0%
Live Inclusion
Times Brought
176
Decks Running
60
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
4%
T5
65%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
22%
(1 / 23 cast on T5)
The "good card" funnel
176 brought · 58 playersBrought to game
176
Ever drawn
35
Reached battlefield
20
Still on board at game end
9
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 41% of the time (n=20) , vs 21% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.0pp; 95% confidence interval -2.1pp to +42.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances5.3%
Library
23.7%
Battlefield
34.2%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
29 decks
-
2
Captain America, Team Leader
4 decks
-
3
Director Nick Fury
3 decks
-
4
Bello, Bard of the Brambles
2 decks
-
5
Aerid Konstrari
1 decks
-
6
Arni, Renowned Champion
1 decks
-
7
Barktooth Warbeard
1 decks
-
8
Black Widow, Agile Avenger
1 decks
-
9
Daredevil, Man Without Fear
1 decks
-
10
Dr. Eggman
1 decks
Card text
Iron Man, Tony Stark
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Attacking creatures you control get +1/+0.
Whenever you cast a red spell, create a 2/1 colorless Robot Hero artifact creature token with flying.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.