collections_bookmark Part of Lorwyn Eclipsed
Iron-Shield Elf card art
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Iron-Shield Elf

{1} {B} · Creature — Elf Warrior · Lorwyn Eclipsed (ECL)
Times Brought
115
Decks Running
51
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Iron-Shield Elf card

Iron-Shield Elf

{1} {B}
Creature — Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
3 / 1
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Adrián Rodríguez Pérez

Final zone distribution

64 instances
31.3%
Library
20.3%
Battlefield
28.1%
Graveyard
10.9%
Exile

The "good card" funnel

202 brought · 51 players
Brought to game
202
Ever drawn
60
Reached battlefield
26
Still on board at game end
13

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 26% of the time (n=21) , vs 23% when it never left the library (n=65).

When players drew this card but left it in hand, they won 32% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -9.8pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
12%
T1
23%
T2
8%
T3
15%
T4
12%
T5
23%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 6 · max 10
On curve 35% (6 / 26 cast on T2) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.