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Ishgard, the Holy See // Faith & Grief card art
Live Play Data

Ishgard, the Holy See // Faith & Grief

{3} {W} {W} · Land — Town // Sorcery — Adventure · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
1013
Decks Running
492
Median Cast Turn
5
Drawn → Played
59%
Format

First-cast turn

n=149
15%
T1
8%
T2
10%
T3
9%
T4
13%
T5
35%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 17
Cast same turn as drawn 40%

The "good card" funnel

1013 brought · 428 players
Brought to game
1013
Ever drawn
251
Reached battlefield
149
Still on board at game end
124

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 34% of the time (n=137) , vs 27% when it never left the library (n=662).

When players drew this card but left it in hand, they won 28% (n=93).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -0.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

278 instances
1.8%
Library
44.6%
Battlefield
21.2%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Ishgard, the Holy See // Faith & Grief card

Ishgard, the Holy See

Land — Town
This land enters tapped. {T}: Add {W}.

Faith & Grief

{3} {W} {W}
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN) · Rare · Illustrated by KOHEI YAMADA

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.