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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Ishgard, the Holy See // Faith & Grief
2%
Live Inclusion
Times Brought
1285
Decks Running
608
Median Cast Turn
5
Drawn → Played
59%
Format
First-cast turn
n=183
15%
T1
9%
T2
11%
T3
8%
T4
13%
T5
34%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
40%
The "good card" funnel
1285 brought · 527 playersBrought to game
1285
Ever drawn
308
Reached battlefield
183
Still on board at game end
154
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 34% of the time (n=170) , vs 25% when it never left the library (n=848).
When players drew this card but left it in hand, they won 29% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +1.9pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
342 instances2.0%
Library
45.0%
Battlefield
20.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
41 decks
-
2
Y'shtola, Night's Blessed
36 decks
-
3
Cloud, Midgar Mercenary
28 decks
-
4
Anti-Venom, Horrifying Healer
24 decks
-
5
Cloud, Ex-SOLDIER
23 decks
-
6
Hope Estheim
17 decks
-
7
Terra, Magical Adept // Esper Terra
17 decks
-
8
Whtz, the Bibliophile
16 decks
-
9
Mr. House, President and CEO
15 decks
-
10
Ekthi, Contaminator Priest
14 decks
Card text
Ishgard, the Holy See
Land — Town
This land enters tapped.
: Add
.
Faith & Grief
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
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Rare
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Illustrated by KOHEI YAMADA
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.