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Part of Final Fantasy
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Land — Town // Sorcery — Adventure
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Final Fantasy (FIN)
Live Play Data
Ishgard, the Holy See // Faith & Grief
3%
Live Inclusion
Times Brought
764
Decks Running
389
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=115
10%
T1
7%
T2
10%
T3
10%
T4
14%
T5
37%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
35%
The "good card" funnel
764 brought · 338 playersBrought to game
764
Ever drawn
192
Reached battlefield
115
Still on board at game end
95
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 37% of the time (n=104) , vs 26% when it never left the library (n=493).
When players drew this card but left it in hand, they won 28% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +0.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances1.8%
Library
43.8%
Battlefield
23.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
27 decks
-
2
Cloud, Midgar Mercenary
20 decks
-
3
Anti-Venom, Horrifying Healer
16 decks
-
4
Cloud, Ex-SOLDIER
16 decks
-
5
Y'shtola, Night's Blessed
16 decks
-
6
Terra, Magical Adept // Esper Terra
14 decks
-
7
Mr. House, President and CEO
12 decks
-
8
Whtz, the Bibliophile
11 decks
-
9
Yuna, Hope of Spira
9 decks
-
10
Go-Shintai of Life's Origin
8 decks
Card text
Ishgard, the Holy See
Land — Town
This land enters tapped.
: Add
.
Faith & Grief
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
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Rare
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Illustrated by KOHEI YAMADA
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.