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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Ishgard, the Holy See // Faith & Grief
2%
Live Inclusion
Times Brought
1013
Decks Running
492
Median Cast Turn
5
Drawn → Played
59%
Format
First-cast turn
n=149
15%
T1
8%
T2
10%
T3
9%
T4
13%
T5
35%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
40%
The "good card" funnel
1013 brought · 428 playersBrought to game
1013
Ever drawn
251
Reached battlefield
149
Still on board at game end
124
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 34% of the time (n=137) , vs 27% when it never left the library (n=662).
When players drew this card but left it in hand, they won 28% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -0.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
278 instances1.8%
Library
44.6%
Battlefield
21.2%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
34 decks
-
2
Y'shtola, Night's Blessed
29 decks
-
3
Cloud, Midgar Mercenary
22 decks
-
4
Anti-Venom, Horrifying Healer
20 decks
-
5
Cloud, Ex-SOLDIER
20 decks
-
6
Terra, Magical Adept // Esper Terra
16 decks
-
7
Mr. House, President and CEO
13 decks
-
8
Whtz, the Bibliophile
13 decks
-
9
Hope Estheim
12 decks
-
10
Yuna, Hope of Spira
9 decks
Card text
Ishgard, the Holy See
Land — Town
This land enters tapped.
: Add
.
Faith & Grief
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by KOHEI YAMADA
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.