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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Ishgard, the Holy See // Faith & Grief
1%
Decklist Inclusion
Times Brought
540
Decks Running
281
In Decks
1349
Decklist Inclusion
1%
Format
Card text
Ishgard, the Holy See
Land — Town
This land enters tapped.
: Add
.
Faith & Grief
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by KOHEI YAMADA
Final zone distribution
154 instances1.9%
Library
45.5%
Battlefield
24.7%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
21 decks
-
2
Cloud, Midgar Mercenary
15 decks
-
3
Cloud, Ex-SOLDIER
11 decks
-
4
Y'shtola, Night's Blessed
11 decks
-
5
Mr. House, President and CEO
10 decks
-
6
Anti-Venom, Horrifying Healer
9 decks
-
7
Terra, Magical Adept // Esper Terra
9 decks
-
8
Go-Shintai of Life's Origin
6 decks
-
9
Yuna, Hope of Spira
6 decks
-
10
Ekthi, Contaminator Priest
5 decks
The "good card" funnel
540 brought · 246 playersBrought to game
540
Ever drawn
134
Reached battlefield
82
Still on board at game end
70
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 38% of the time (n=76) , vs 26% when it never left the library (n=343).
When players drew this card but left it in hand, they won 29% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval +0.5pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=82
10%
T1
9%
T2
12%
T3
10%
T4
16%
T5
35%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
17
Cast same turn as drawn
34%
82 of 100 times cast
82%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.