Isolated Chapel
37% of tracked Orzhov-adjacent decks run Isolated Chapel, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Isolated Chapel earns a slot in 37% of the Commander decks tracked on Playgroup Live, appearing in 960 of 2615 distinct decks that have played a recorded game. That share reflects its natural home: any deck whose color identity includes white or black can benefit from painless dual mana, and the card sees play across Orzhov, Esper, Mardu, and Abzan builds.
The clearest signal in the data is execution rate. 83% of drawn Chapel copies reach the battlefield before the game ends, one of the higher rates you will see on any land. Lands get played as soon as the mana is useful, and Isolated Chapel enters untapped from turn one in most white- or black-heavy lists, which explains the strong number. The median first-cast turn of 4 fits comfortably in the opening development window, and the mode is turn 1, showing a real cluster of players who kept it in their opening hand and played it immediately.
Across 773 distinct players contributing data, no single player dominates the sample. The maximum single-player share sits at just 1% of all tracked instances, meaning the numbers reflect a genuinely broad population of Orzhov-spectrum pilots rather than one prolific contributor's preferences.
- 37% of tracked Commander decks include Isolated Chapel
- 83% of drawn copies reach the battlefield
- T4 median first-cast turn, with a mode of turn 1
- 95% battlefield stickiness once the Chapel resolves
- 773 distinct players contributing to the dataset
- 25% draw rate, consistent with a singleton land in a 100-card deck
First-cast turn
n=359The "good card" funnel
1726 brought · 773 playersOf 1726 Chapels brought to games, 434 were drawn, 359 of those were cast, and 95% of cast copies finished the game on the battlefield.
Players who cast this card win 27% of the time (n=336) , vs 23% when it never left the library (n=1142).
When players drew this card but left it in hand, they won 28% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -0.8pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
475 instancesMost Chapel copies that were never interacted with stayed in the library, a structural reality of 100-card singleton. Among observed copies, the vast majority finished on the battlefield, consistent with lands being played and then simply staying in place.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
93 decks
-
2
Killian, Decisive Mentor
65 decks
-
3
Felothar the Steadfast
41 decks
-
4
Terra, Herald of Hope
39 decks
-
5
Mr. House, President and CEO
34 decks
-
6
Edgar Markov
32 decks
-
7
Frodo, Adventurous Hobbit
29 decks
-
8
Caesar, Legion's Emperor
28 decks
-
9
Kaalia of the Vast
23 decks
-
10
Teysa Karlov
21 decks
The commander list spans Orzhov, Esper, Mardu, and Abzan builds, confirming that Isolated Chapel is a broad mana-fixing choice rather than a card tied to any single strategy.