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Isolated Chapel card art
Live Play Data

Isolated Chapel

Land · Secrets of Strixhaven Commander (SOC)
37%
Live Inclusion
Times Brought
4651
Decks Running
2251
Median Cast Turn
4.0
Drawn → Played
81%
Format

First-cast turn

n=926
16%
T1
18%
T2
15%
T3
10%
T4
9%
T5
26%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 21
Cast same turn as drawn 54%

The "good card" funnel

4657 brought · 1689 players
Brought to game
4657
Ever drawn
1147
Reached battlefield
926
Still on board at game end
875

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.8pp

Players who cast this card win 29% of the time (n=815) , vs 24% when it never left the library (n=2851).

When players drew this card but left it in hand, they won 35% (n=183).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval +1.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1282 instances
2.3%
Library
68.3%
Battlefield
13.6%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Isolated Chapel card

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Richard Wright

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.