Isolated Chapel
Isolated Chapel appears in 37% of tracked Orzhov-identity decks on Playgroup Live, and 82% of drawn copies reach the battlefield. Median first-cast turn: 4.0.
Isolated Chapel sits in 37% of the decks tracked on Playgroup Live that can run it, making it one of the more consistent dual-land choices across the white-black color identity. It appears in 1385 of the 3790 distinct tracked decks and has been brought to games 2590 times.
The operational picture is straightforward for a land. When a copy enters a player's hand, 82% of those copies end up on the battlefield before the game ends. That high conversion rate reflects the card's role: it enters untapped as long as you control a Plains or a Swamp, which is trivially true in any dedicated two-color or multicolor shell from turn two onward. Median first play lands on turn 4.0, with the mode at turn 1, showing how reliably it shows up in opening hands and gets played immediately.
The commander spread is broad. The top-listed commander, Y'shtola, Night's Blessed, accounts for just 1385 total decks running the Chapel, and the card appears across Orzhov, Mardu, Esper, and Abzan strategies alike. Any black-white identity commander is a plausible home.
- 37% of tracked decks with black-white identity include Isolated Chapel
- 82% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn across all observed games
- 94% battlefield stickiness once the land resolves
- 1087 distinct players have brought this card to a tracked game
- 2590 times brought to a game across all tracked sessions
First-cast turn
n=544The "good card" funnel
2590 brought · 1087 playersOf 2590 copies brought to games, 665 were drawn, 544 of those were played, and 94% of resolved copies finished the game on the battlefield.
Players who cast this card win 27% of the time (n=497) , vs 23% when it never left the library (n=1631).
When players drew this card but left it in hand, they won 33% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval +-0.0pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
732 instancesThe vast majority of Isolated Chapel copies tracked end the game on the battlefield. The small library residual reflects copies that never reached a hand, a normal outcome for any singleton in a 100-card deck.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
142 decks
-
2
Killian, Decisive Mentor
79 decks
-
3
Terra, Herald of Hope
57 decks
-
4
Felothar the Steadfast
53 decks
-
5
Edgar Markov
48 decks
-
6
Frodo, Adventurous Hobbit
45 decks
-
7
Caesar, Legion's Emperor
43 decks
-
8
Mr. House, President and CEO
43 decks
-
9
Kaalia of the Vast
39 decks
-
10
Teysa Karlov
28 decks
The commander list spans Orzhov, Mardu, Esper, and Abzan identities, reflecting how broadly Isolated Chapel fits any deck that can produce a Plains or Swamp on turn one.