Card Preview
Isshin, Two Heavens as One
1%
Decklist Inclusion
Times Brought
367
Decks Running
180
In Decks
1311
Decklist Inclusion
1%
Format
Card text
Isshin, Two Heavens as One
Legendary Creature — Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Ryan Pancoast
Final zone distribution
165 instances0.6%
Library
54.5%
Battlefield
13.9%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
54 decks
-
2
Caesar, Legion's Emperor
38 decks
-
3
Kaalia of the Vast
36 decks
-
4
Fire Lord Zuko
10 decks
-
5
Najeela, the Blade-Blossom
9 decks
-
6
Zurgo Stormrender
8 decks
-
7
Zurgo, Thunder's Decree
6 decks
-
8
Neriv, Heart of the Storm
4 decks
-
9
Tsagan, Raider Warlord
4 decks
-
10
Altaïr Ibn-La'Ahad
1 decks
The "good card" funnel
367 brought · 168 playersBrought to game
367
Ever drawn
64
Reached battlefield
45
Still on board at game end
90
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.1pp
Players who cast this card win 29% of the time (n=43) , vs 30% when it never left the library (n=228).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.1pp; 95% confidence interval -15.1pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
2%
T2
9%
T3
11%
T4
11%
T5
60%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
11%
(4 / 45 cast on T3)
Cast same turn as drawn
26%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.