Isshin, Two Heavens as One card art
Live Play Data

Isshin, Two Heavens as One

{R} {W} {B} · Legendary Creature — Human Samurai · Kamigawa: Neon Dynasty (NEO)
5%
Live Inclusion
Times Brought
1004
Decks Running
376
Median Cast Turn
5.0
Drawn → Played
67%
Format

First-cast turn

n=408
0%
T1
1%
T2
21%
T3
20%
T4
21%
T5
33%
T6-9
3%
T10+
Median 5.0 P25 4 · P75 6 · max 14
On curve 23% (87 / 408 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

1004 brought · 336 players
Brought to game
1004
Ever drawn
203
Reached battlefield
135
Still on board at game end
75

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 33% of the time (n=127) , vs 26% when it never left the library (n=661).

When players drew this card but left it in hand, they won 22% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -1.7pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

225 instances
1.3%
Library
33.3%
Battlefield
28.4%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Isshin, Two Heavens as One card

Isshin, Two Heavens as One

{R} {W} {B}
Legendary Creature — Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Ryan Pancoast

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.