Live Play Data
Isshin, Two Heavens as One
5%
Live Inclusion
Times Brought
780
Decks Running
320
Median Cast Turn
4
Drawn → Played
65%
Format
First-cast turn
n=301
0%
T1
6%
T2
20%
T3
24%
T4
17%
T5
30%
T6-9
3%
T10+
Median
4
P25
3
· P75
6
· max
14
On curve
26%
(61 / 301 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
780 brought · 290 playersBrought to game
780
Ever drawn
160
Reached battlefield
104
Still on board at game end
58
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 31% of the time (n=98) , vs 27% when it never left the library (n=511).
When players drew this card but left it in hand, they won 22% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -5.2pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances32.8%
Battlefield
27.7%
Graveyard
10.2%
Exile
29.4%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
91 decks
-
2
Caesar, Legion's Emperor
79 decks
-
3
Zurgo Stormrender
28 decks
-
4
Fire Lord Zuko
26 decks
-
5
Najeela, the Blade-Blossom
19 decks
-
6
Tsagan, Raider Warlord
14 decks
-
7
Altaïr Ibn-La'Ahad
11 decks
-
8
Zurgo, Thunder's Decree
10 decks
-
9
Neriv, Heart of the Storm
7 decks
-
10
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
Card text
Isshin, Two Heavens as One
Legendary Creature — Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.