Live Play Data
Jace, Wielder of Mysteries
2%
Live Inclusion
Times Brought
565
Decks Running
292
Median Cast Turn
7
Drawn → Played
39%
Format
First-cast turn
n=77
1%
T1
3%
T2
3%
T3
5%
T4
9%
T5
62%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
19
On curve
12%
(4 / 77 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
566 brought · 268 playersBrought to game
566
Ever drawn
195
Reached battlefield
77
Still on board at game end
49
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.5pp
Players who cast this card win 47% of the time (n=67) , vs 22% when it never left the library (n=287).
When players drew this card but left it in hand, they won 38% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.5pp; 95% confidence interval +12.5pp to +36.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
228 instances4.4%
Library
21.5%
Battlefield
23.2%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
25 decks
-
2
Bruvac the Grandiloquent
11 decks
-
3
Kwain, Itinerant Meddler
11 decks
-
4
Baral, Chief of Compliance
10 decks
-
5
Whtz, the Bibliophile
10 decks
-
6
Flubs, the Fool
9 decks
-
7
Sokrates, Athenian Teacher
7 decks
-
8
Kami of the Crescent Moon
6 decks
-
9
Katara, Waterbending Master
6 decks
-
10
Grolnok, the Omnivore
5 decks
Card text
Jace, Wielder of Mysteries
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.