Live Play Data
Jace, Wielder of Mysteries
2%
Live Inclusion
Times Brought
1778
Decks Running
760
Median Cast Turn
7
Drawn → Played
49%
Format
First-cast turn
n=287
0%
T1
1%
T2
1%
T3
11%
T4
8%
T5
60%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
14%
(32 / 287 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
1779 brought · 662 playersBrought to game
1779
Ever drawn
581
Reached battlefield
287
Still on board at game end
216
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +29.3pp
Players who cast this card win 58% of the time (n=275) , vs 23% when it never left the library (n=996).
When players drew this card but left it in hand, they won 38% (n=281).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +35.2pp; 95% confidence interval +29.3pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
683 instances3.5%
Library
31.6%
Battlefield
23.3%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
48 decks
-
2
Jace, Multiverse Architect
30 decks
-
3
Whtz, the Bibliophile
30 decks
-
4
Kwain, Itinerant Meddler
20 decks
-
5
Grolnok, the Omnivore
19 decks
-
6
Kynaios and Tiro of Meletis
18 decks
-
7
Bruvac the Grandiloquent
17 decks
-
8
Baral, Chief of Compliance
16 decks
-
9
Flubs, the Fool
16 decks
-
10
Kami of the Crescent Moon
16 decks
Card text
Jace, Wielder of Mysteries
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.