Card Preview
Jace, Wielder of Mysteries
1%
Decklist Inclusion
Times Brought
313
Decks Running
175
In Decks
1359
Decklist Inclusion
1%
Format
Card text
Jace, Wielder of Mysteries
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Anna Steinbauer
Final zone distribution
125 instances4.8%
Library
20.8%
Battlefield
24.8%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
17 decks
-
2
Bruvac the Grandiloquent
6 decks
-
3
Kwain, Itinerant Meddler
6 decks
-
4
Baral, Chief of Compliance
5 decks
-
5
Katara, Waterbending Master
5 decks
-
6
Kynaios and Tiro of Meletis
5 decks
-
7
Kami of the Crescent Moon
4 decks
-
8
Neerdiv, Devious Diver
4 decks
-
9
Oloro, Ageless Ascetic
4 decks
-
10
Flubs, the Fool
3 decks
The "good card" funnel
314 brought · 167 playersBrought to game
314
Ever drawn
101
Reached battlefield
41
Still on board at game end
26
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 43% of the time (n=38) , vs 22% when it never left the library (n=176).
When players drew this card but left it in hand, they won 39% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.3pp; 95% confidence interval +4.3pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
5%
T2
0%
T3
5%
T4
5%
T5
63%
T6-9
20%
T10+
Median
6
P25
6
· P75
8
· max
19
On curve
12%
(2 / 41 cast on T4)
Cast same turn as drawn
48%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.