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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Jeska's Will
Times Brought
2136
Decks Running
1090
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Izzy
Final zone distribution
479 instances2.3%
Library
4.8%
Battlefield
58.2%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
46 decks
-
2
Vivi Ornitier
44 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
27 decks
-
4
Sauron, the Dark Lord
23 decks
-
5
Kratos, God of War
18 decks
-
6
Kaalia of the Vast
16 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
16 decks
-
8
Fire Lord Azula
15 decks
-
9
Smaug the Impenetrable
15 decks
-
10
Rograkh, Son of Rohgahh
14 decks
The "good card" funnel
2138 brought · 750 playersBrought to game
2138
Ever drawn
447
Reached battlefield
290
Still on board at game end
23
≥ -0.4pp
Players who cast this card win 28% of the time (n=245) , vs 25% when it never left the library (n=1297).
When players drew this card but left it in hand, they won 30% (n=128) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -0.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=290
3%
T1
10%
T2
12%
T3
16%
T4
18%
T5
35%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
25%
(34 / 290 cast on T3)
Cast same turn as drawn
38%
2683 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.