Jeska's Will
37% of games where Jeska's Will resolved ended in a win for the caster, +11.8 percentage points above the baseline win rate when the card never left the library.
Jeska's Will sits in 14% of tracked Commander decks on Playgroup Live. Across 2683 multiplayer games, it has been cast 521 times and drawn 743 times, with 70% of drawn copies reaching the stack before the game ended.
The win-rate signal is the headline. Games where Jeska's Will resolved show a 37% win rate, compared to 25% when the card stayed in the library. That +11.8 percentage-point lift clears the standard error threshold (lower bound +0.06 pp), so it reads as a genuine directional effect rather than noise. Both buckets are well-sampled: 478 cast observations and 2013 library observations. The card's design rewards the condition: resolving both modes simultaneously requires a commander on the battlefield, which means the spell is at its strongest precisely when a deck is executing its game plan.
The mana-value story is also telling. Jeska's Will costs 3, but only 18% of casts land on turn 3. The median first cast falls on turn 5, and the cast distribution is spread across turns 3-7. Players are waiting for a moment when an opponent's hand is full and a commander is present, not rushing it out the moment they hit three lands.
- 14% of tracked Commander decks include Jeska's Will
- 70% of drawn copies were cast before the game ended
- T5 median first-cast turn, well past its 3-mana sticker price
- 37% win rate when cast, versus 25% when it stays in the library
- +11.8pp cast-vs-library win-rate lift, with a positive lower bound
- 1004 distinct players have brought Jeska's Will to a tracked game
First-cast turn
n=521The "good card" funnel
3132 brought · 1004 playersOf 3132 Jeska's Will copies brought to games, 743 were drawn, and 521 of those reached the stack, a draw-to-cast rate of 70%.
Players who cast this card win 37% of the time (n=478) , vs 25% when it never left the library (n=2013).
When players drew this card but left it in hand, they won 25% (n=201) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval +7.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
828 instancesJeska's Will is a sorcery that resolves to the graveyard, so the majority of tracked copies end there. The small exile count reflects instances where copies were processed through other effects rather than resolving normally.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
44 decks
-
2
Vivi Ornitier
36 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
27 decks
-
4
Smaug the Impenetrable
27 decks
-
5
Ghyrson Starn, Kelermorph
26 decks
-
6
Valgavoth, Harrower of Souls
22 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
21 decks
-
8
Kratos, God of War
20 decks
-
9
Fire Lord Azula
19 decks
-
10
Rograkh, Son of Rohgahh
18 decks
The commander list spans mono-red, Rakdos, Izzet, Gruul, and Mardu, with no single archetype dominating. Deck counts top out around 31, suggesting Jeska's Will is a cross-archetype include rather than a staple of one specific strategy.