Jeska's Will
39% of multiplayer games where Jeska's Will resolved ended in a win for the caster, a +12.4 percentage-point lift over the 26% baseline when the card never left the library.
Jeska's Will sits in 12% of tracked Commander decks on Playgroup Live, appearing across 463 of the 3876 distinct lists that have played a live game. That penetration is concentrated almost entirely in red and red-adjacent commanders, which is the only color identity that can run it.
The win-rate signal is the sharpest number on this page. Games where Jeska's Will resolved show a +12.4 percentage-point lift over games where it never left the library. The lower bound of that confidence interval sits above zero, which is a stronger early signal than most cards produce at this sample size. Still, 147 casts is a limited window; treat this as a consistent directional finding rather than a settled conclusion.
As a sorcery, Jeska's Will resolves and moves straight to the graveyard. Its value comes entirely from the mana it generates or the three exiled cards it lets you play, both of which require a commander in play to access simultaneously. That constraint explains why the card clusters so heavily in dedicated red commander builds rather than appearing as a general-purpose spell.
- 12% of tracked Commander decks include Jeska's Will
- 73% of drawn copies were cast before the game ended
- T6 median first-cast turn across tracked games
- 39% win rate in games where Jeska's Will resolved
- +12.4pp win-rate lift versus games where the card stayed in the library
- 335 distinct players have brought Jeska's Will to a tracked game
First-cast turn
n=151The "good card" funnel
844 brought · 335 playersOf 844 copies brought to games, 208 were drawn, and 151 of those were cast, reflecting a card that players move on quickly once it reaches their hand.
Players who cast this card win 39% of the time (n=147) , vs 26% when it never left the library (n=573).
When players drew this card but left it in hand, they won 23% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.4pp; 95% confidence interval +4.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
230 instancesMost Jeska's Will copies end up in the graveyard after resolving, which is expected for a sorcery. The small number finishing in exile or the library reflects games that ended before the spell was cast or played.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
11 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
3
Valgavoth, Harrower of Souls
9 decks
-
4
Thor, God of Thunder
8 decks
-
5
Lightning, Army of One
7 decks
-
6
Lorehold, the Historian
7 decks
-
7
Vivi Ornitier
7 decks
-
8
Fire Lord Zuko
6 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
10
Prismari, the Inspiration
6 decks
The commander list spans a wide range of archetypes and color identities, all sharing red. No single commander dominates, which points to Jeska's Will being a broadly adopted red staple rather than a build-around piece.