Jetmir's Garden
24% of tracked Naya and five-color Commander decks run Jetmir's Garden, and when it's drawn, 87% of copies reach the battlefield, with a median first-play turn of 2.0.
Jetmir's Garden is a near-automatic inclusion in any deck whose commander touches red, green, and white. Across 985 tracked multiplayer Commander games on Playgroup Live, 24% of eligible decks brought it to the table, and drawn copies resolve at a rate of 87%.
The numbers reflect what the card does: it enters tapped but produces any of three colors, costs nothing in hand equity unless you cycle it, and belongs to the Basic land supertype cycle that bypasses non-basic hate. Players play it the moment they can. The median first-play turn is 2.0, and the mode is turn 1, meaning the most common scenario is opening-hand keep into immediate deployment.
Across 441 distinct players, no single contributor accounts for more than a small slice of the dataset, which lends the overall picture a healthy spread. Jetmir's Garden turns up in Naya staples lists, five-color goodstuff piles, and tribal shells alike, wherever Gruul or Selesnya mana needs a Plains to back it up.
- 24% of tracked decks in the color identity include Jetmir's Garden
- 87% of drawn copies reach the battlefield before the game ends
- T2.0 median first-play turn, with turn 1 as the single most common cast turn
- 93% battlefield stickiness once played, consistent with a basic-land-type permanent
- 441 distinct players have brought this card to a tracked game, indicating broad representation
- 37% draw rate per game, in line with a singleton land in a 100-card deck
First-cast turn
n=340The "good card" funnel
1039 brought · 441 playersOf 1039 copies brought to games, 389 were drawn, 340 of those were played, and nearly all played copies remained on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=312) , vs 24% when it never left the library (n=547).
When players drew this card but left it in hand, they won 23% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval +0.5pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
414 instancesThe vast majority of Jetmir's Gardens that reach the table stay there: once played, it functions as a permanent mana source with nothing to target it, and 93% stickiness reflects that. Most copies that never leave the library simply were not drawn in the games tracked.
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
39 decks
-
2
Pantlaza, Sun-Favored
33 decks
-
3
Gishath, Sun's Avatar
31 decks
-
4
Baylen, the Haymaker
30 decks
-
5
The Ur-Dragon
30 decks
-
6
Atla Palani, Nest Tender
23 decks
-
7
Cloud, Ex-SOLDIER
23 decks
-
8
Toph, the First Metalbender
19 decks
-
9
Voja, Jaws of the Conclave
18 decks
-
10
Aragorn, the Uniter
16 decks
Naya commanders dominate the top pairings list, with Rin and Seri, Inseparable leading by deck count. The spread across ten distinct commanders signals that Jetmir's Garden is a format role-player, not a card that belongs only to one archetype.