collections_bookmark Part of Streets of New Capenna
Jetmir's Garden card art
Live Play Data

Jetmir's Garden

Land — Mountain Forest Plains · Streets of New Capenna (SNC)
24%
Live Inclusion
Times Brought
1038
Decks Running
513
Median Cast Turn
2.0
Drawn → Played
87%
Format

24% of tracked Naya and five-color Commander decks run Jetmir's Garden, and when it's drawn, 87% of copies reach the battlefield, with a median first-play turn of 2.0.

Jetmir's Garden is a near-automatic inclusion in any deck whose commander touches red, green, and white. Across 985 tracked multiplayer Commander games on Playgroup Live, 24% of eligible decks brought it to the table, and drawn copies resolve at a rate of 87%.

The numbers reflect what the card does: it enters tapped but produces any of three colors, costs nothing in hand equity unless you cycle it, and belongs to the Basic land supertype cycle that bypasses non-basic hate. Players play it the moment they can. The median first-play turn is 2.0, and the mode is turn 1, meaning the most common scenario is opening-hand keep into immediate deployment.

Across 441 distinct players, no single contributor accounts for more than a small slice of the dataset, which lends the overall picture a healthy spread. Jetmir's Garden turns up in Naya staples lists, five-color goodstuff piles, and tribal shells alike, wherever Gruul or Selesnya mana needs a Plains to back it up.

At a glance
  • 24% of tracked decks in the color identity include Jetmir's Garden
  • 87% of drawn copies reach the battlefield before the game ends
  • T2.0 median first-play turn, with turn 1 as the single most common cast turn
  • 93% battlefield stickiness once played, consistent with a basic-land-type permanent
  • 441 distinct players have brought this card to a tracked game, indicating broad representation
  • 37% draw rate per game, in line with a singleton land in a 100-card deck

First-cast turn

n=340
33%
T1
18%
T2
9%
T3
8%
T4
8%
T5
19%
T6-9
5%
T10+
Median 2.0 P25 1 · P75 5 · max 13
Cast same turn as drawn 62%

The "good card" funnel

1039 brought · 441 players
Brought to game
1039
Ever drawn
389
Reached battlefield
340
Still on board at game end
316
87%

Of 1039 copies brought to games, 389 were drawn, 340 of those were played, and nearly all played copies remained on the battlefield through the end of the game.

≥ +0.5pp

Players who cast this card win 30% of the time (n=312) , vs 24% when it never left the library (n=547).

When players drew this card but left it in hand, they won 23% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.1pp; 95% confidence interval +0.5pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

414 instances
2.2%
Library
76.3%
Battlefield
9.4%
Graveyard
2.7%
Exile

The vast majority of Jetmir's Gardens that reach the table stay there: once played, it functions as a permanent mana source with nothing to target it, and 93% stickiness reflects that. Most copies that never leave the library simply were not drawn in the games tracked.

Commanders that played this card

in tracked games

Naya commanders dominate the top pairings list, with Rin and Seri, Inseparable leading by deck count. The spread across ten distinct commanders signals that Jetmir's Garden is a format role-player, not a card that belongs only to one archetype.

Frequently Asked

How often is Jetmir's Garden drawn in a Commander game?
In 985 tracked multiplayer games where Jetmir's Garden was in the deck, it was drawn 37% of the time. That figure is expected for a singleton land in a 100-card deck. Of 389 instances that reached a player's hand, 87% were played before the game concluded. The remainder were mostly games that ended before the player had a chance to deploy it.
What turn does Jetmir's Garden usually hit the battlefield?
Median first-play turn is 2.0, but the distribution is front-loaded. Turn 1 is the mode across all tracked casts, reflecting opening-hand keeps where the land drops immediately. The 25th percentile sits at turn 1 and the 75th at turn 5, so the bulk of play happens in the first few turns of the game. Late-game casts do occur, mostly when the card is drawn off a topdeck after the early turns have passed.
Does casting Jetmir's Garden correlate with winning?
Decks that played Jetmir's Garden won 30% of those games on a normalized 4-player baseline. Decks where the card stayed in the library won 24% of the time. The gap is +6.1 percentage points. Both sample sizes are substantial, but the confidence interval on the delta is narrow enough to treat this as a directional positive signal rather than a definitive causal claim. The card does not drag on win rate, which is the floor expectation for a tapped triland.
Is Jetmir's Garden banned anywhere?
No. Jetmir's Garden is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Oathbreaker, Gladiator, and Brawl. It is not legal in Standard, Pauper, or Pauper Commander. The card has never appeared on a ban list, which is typical for a tapped triland with no direct combo interaction.
Why is Jetmir's Garden so widely played in Commander?
Three factors drive the inclusion rate. First, it is a land with the Mountain, Forest, and Plains subtypes, meaning it counts as a basic land type for cards like Farseek or Skyshroud Claim. Second, it provides all three colors of a Naya (RGW) mana base from a single slot. Third, the cycling clause gives it a late-game escape valve: if you already have your colors covered, you can cycle it for 3 mana rather than brick your draw. That combination of utility floors makes it a reliable role-player across dozens of commander archetypes.
Which commanders most often pair with Jetmir's Garden?
The top commanders by raw deck count in the tracked dataset are Rin and Seri, Inseparable, followed closely by Baylen, the Haymaker and Gishath, Sun's Avatar. Most of the top-paired commanders share a Naya (RGW) color identity, which is exactly the identity Jetmir's Garden was designed to serve. Five-color commanders like The Ur-Dragon also appear on the list, as those decks lean on every available triland to support their greedy mana bases.