collections_bookmark Part of Streets of New Capenna
Jetmir's Garden card art
Live Play Data

Jetmir's Garden

Land — Mountain Forest Plains · Streets of New Capenna (SNC)
24%
Live Inclusion
Times Brought
467
Decks Running
263
Median Cast Turn
2.0
Drawn → Played
92%
Format

92% of drawn Jetmir's Garden copies are played before the game ends, and 91% of those stay on the battlefield, making it one of the stickiest lands in Naya's mana base.

Jetmir's Garden sits in 24% of tracked Commander decks on Playgroup Live, a reliable tri-land for any deck running red, green, and white. When it reaches a player's hand, it resolves to the battlefield at an unusually high rate of 92%, an early signal that players treat it as an almost automatic play.

The median first-cast turn is 2.0, which reflects how many copies get kept in opening hands and slammed early. Of the 468 copies brought to tracked games, 164 were cast, and 91% of those stayed on the battlefield through end of game. The enters-tapped drawback appears to be a non-issue for the decks choosing to run it. The cycling ability gives stranded late-game copies an exit ramp, which likely contributes to its high rate of reaching the field when drawn.

The commander spread is broad. Naya (R/G/W) commanders dominate the top slots, as expected, but five-color commanders like The Ur-Dragon also appear, where Jetmir's Garden serves as a reliable piece of a deep triome package. The data comes from 227 distinct players, with the single heaviest contributor accounting for 7% of all tracked instances, a well-spread sample for a format land.

At a glance
  • 24% of tracked Commander decks in the dataset include Jetmir's Garden
  • 92% of drawn copies reach the battlefield before the game ends
  • T2.0 median first-cast turn across all tracked games
  • 91% battlefield stickiness once the land is played
  • 227 distinct players have brought this card to a tracked game
  • 164 total times cast across all tracked games

First-cast turn

n=164
30%
T1
22%
T2
9%
T3
10%
T4
7%
T5
18%
T6-9
4%
T10+
Median 2.0 P25 1 · P75 5 · max 13
Cast same turn as drawn 55%

The "good card" funnel

468 brought · 227 players
Brought to game
468
Ever drawn
179
Reached battlefield
164
Still on board at game end
149
92%

Of 468 copies brought to tracked games, 179 were drawn, 164 of those were played to the battlefield, and 91% stayed there through end of game.

≥ -1.0pp

Players who cast this card win 31% of the time (n=160) , vs 24% when it never left the library (n=254).

Observed gap +6.9pp; 95% confidence interval -1.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

191 instances
2.6%
Library
78.0%
Battlefield
9.9%
Graveyard
2.6%
Exile

The overwhelming majority of Jetmir's Garden copies end the game on the battlefield rather than in the library, a clear contrast to non-land cards where most copies are never drawn in a 100-card singleton deck.

Commanders that played this card

in tracked games

Naya commanders claim most of the top slots, but the list extends into four- and five-color commanders, showing Jetmir's Garden earns inclusion well beyond its home three colors.

Frequently Asked

How often is Jetmir's Garden drawn in a Commander game?
Across 438 tracked games where Jetmir's Garden was in a deck, it was drawn 38% of the time. That is consistent with a singleton land in a 100-card deck. Of 179 instances that reached a player's hand, 92% were played before the game concluded. The cycling ability means even late-game draws can convert into something useful rather than sitting idle.
What turn does Jetmir's Garden usually hit the battlefield?
The median first-cast turn is 2.0, with a mode of turn 1. That early spike reflects copies kept in opening hands and played immediately on turn one despite entering tapped. The p75 sits at turn 5, meaning the top quarter of casts are spread across the mid-game, often representing copies drawn into rather than kept from the start.
Is Jetmir's Garden legal in Commander?
Yes. Jetmir's Garden is legal and unrestricted in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is red, green, and white, so it can only be included in Commander decks whose commander shares all three of those colors, or in five-color decks.
Does casting Jetmir's Garden correlate with winning?
In 160 participations where Jetmir's Garden was cast, the normalized win rate is 31%. In 254 participations where it was never interacted with, the rate is 24%. The delta is a directional signal only. With the current sample size and a standard error of roughly 4.7 points, this difference is not statistically conclusive. Treat it as an early trend worth watching as more games are logged.
Which commanders most commonly run Jetmir's Garden?
Naya commanders dominate the top of the list. Baylen, the Haymaker and Gishath, Sun's Avatar lead the multiplayer data, followed closely by Pantlaza, Sun-Favored and The Ur-Dragon. The presence of five-color commanders like The Ur-Dragon shows that Jetmir's Garden earns a slot even in deeper color identities, where it competes against a full triome cycle. The spread across more than a dozen distinct commanders is a reasonable indicator of broad format adoption.
Is the cycling ability relevant in practice?
The stats do not directly measure how often cycling is activated, but the high draw-to-play rate of 92% and minimal graveyard presence in the final zone data suggest most copies are played as lands rather than cycled. The cycling option at 3 mana gives players a safety valve in flooded or late-game situations, and that optionality is part of why triomes with cycling are considered a cut above basic tri-lands in Commander deckbuilding.