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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Jidoor, Aristocratic Capital // Overture
2%
Live Inclusion
Times Brought
912
Decks Running
426
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=159
15%
T1
5%
T2
9%
T3
8%
T4
3%
T5
50%
T6-9
9%
T10+
Median
6
P25
3
· P75
8
· max
16
Cast same turn as drawn
49%
The "good card" funnel
912 brought · 381 playersBrought to game
912
Ever drawn
226
Reached battlefield
159
Still on board at game end
122
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 27% of the time (n=144) , vs 17% when it never left the library (n=552).
When players drew this card but left it in hand, they won 33% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval +3.3pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
272 instances3.7%
Library
44.9%
Battlefield
22.8%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
54 decks
-
2
The Wandering Minstrel
43 decks
-
3
The Mindskinner
35 decks
-
4
The Wise Mothman
24 decks
-
5
Captain N'ghathrod
18 decks
-
6
Bruvac the Grandiloquent
16 decks
-
7
Homer, the Hermit
12 decks
-
8
Phenax, God of Deception
12 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
10
Umbris, Fear Manifest
10 decks
Card text
Jidoor, Aristocratic Capital
Land — Town
This land enters tapped.
: Add
.
Overture
Sorcery — Adventure
Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.