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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Jidoor, Aristocratic Capital // Overture
1%
Decklist Inclusion
Times Brought
271
Decks Running
140
In Decks
820
Decklist Inclusion
1%
Format
Card text
Jidoor, Aristocratic Capital
Land — Town
This land enters tapped.
: Add
.
Overture
Sorcery — Adventure
Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Erikas Perl
Final zone distribution
73 instances1.4%
Library
49.3%
Battlefield
24.7%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
19 decks
-
2
The Mindskinner
12 decks
-
3
Hope Estheim
11 decks
-
4
The Wise Mothman
11 decks
-
5
Captain N'ghathrod
10 decks
-
6
Phenax, God of Deception
5 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Beluna Grandsquall // Seek Thrills
3 decks
-
9
Terra, Magical Adept // Esper Terra
3 decks
-
10
Umbris, Fear Manifest
3 decks
The "good card" funnel
271 brought · 126 playersBrought to game
271
Ever drawn
63
Reached battlefield
48
Still on board at game end
36
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 28% of the time (n=42) , vs 18% when it never left the library (n=168).
When players drew this card but left it in hand, they won 43% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.3pp; 95% confidence interval -3.5pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
15%
T1
6%
T2
6%
T3
6%
T4
6%
T5
54%
T6-9
6%
T10+
Median
6.0
P25
3
· P75
8
· max
12
Cast same turn as drawn
46%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.