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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Jidoor, Aristocratic Capital // Overture
2%
Live Inclusion
Times Brought
504
Decks Running
248
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=87
14%
T1
3%
T2
10%
T3
8%
T4
3%
T5
51%
T6-9
10%
T10+
Median
6
P25
3
· P75
8
· max
16
Cast same turn as drawn
49%
The "good card" funnel
504 brought · 232 playersBrought to game
504
Ever drawn
118
Reached battlefield
87
Still on board at game end
66
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 25% of the time (n=81) , vs 16% when it never left the library (n=314).
When players drew this card but left it in hand, they won 35% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -0.5pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances2.9%
Library
48.2%
Battlefield
25.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
28 decks
-
2
Hope Estheim
24 decks
-
3
The Mindskinner
21 decks
-
4
The Wise Mothman
16 decks
-
5
Captain N'ghathrod
12 decks
-
6
Bruvac the Grandiloquent
9 decks
-
7
Y'shtola, Night's Blessed
8 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
9
Umbris, Fear Manifest
7 decks
-
10
Homer, the Hermit
6 decks
Card text
Jidoor, Aristocratic Capital
Land — Town
This land enters tapped.
: Add
.
Overture
Sorcery — Adventure
Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.