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Part of Bloomburrow
Live Play Data
Jungle Hollow
Land
·
Tarkir: Dragonstorm (TDM)
8%
Live Inclusion
Times Brought
1139
Decks Running
556
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=193
32%
T1
10%
T2
11%
T3
9%
T4
7%
T5
23%
T6-9
8%
T10+
Median
3
P25
1
· P75
6
· max
19
Cast same turn as drawn
62%
The "good card" funnel
1142 brought · 502 playersBrought to game
1142
Ever drawn
237
Reached battlefield
193
Still on board at game end
177
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 24% of the time (n=165) , vs 22% when it never left the library (n=747).
When players drew this card but left it in hand, they won 26% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -4.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances1.8%
Library
64.1%
Battlefield
18.1%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
52 decks
-
2
Blech, Loafing Pest
47 decks
-
3
Lathril, Blade of the Elves
32 decks
-
4
Chatterfang, Squirrel General
26 decks
-
5
Meren of Clan Nel Toth
24 decks
-
6
Dina, Soul Steeper
19 decks
-
7
Ygra, Eater of All
14 decks
-
8
High Perfect Morcant
12 decks
-
9
Shelob, Child of Ungoliant
11 decks
-
10
Slimefoot, the Stowaway
10 decks
Card text
Jungle Hollow
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Tarkir: Dragonstorm (TDM)
·
Common
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.