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Part of Modern Horizons 3
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Legendary Creature — Dragon Spirit
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Junji, the Midnight Sky
2%
Live Inclusion
Times Brought
726
Decks Running
361
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=134
0%
T1
1%
T2
1%
T3
12%
T4
15%
T5
56%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
29%
(20 / 134 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
729 brought · 329 playersBrought to game
729
Ever drawn
193
Reached battlefield
130
Still on board at game end
52
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.5pp
Players who cast this card win 40% of the time (n=117) , vs 21% when it never left the library (n=433).
When players drew this card but left it in hand, they won 17% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +9.5pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instances1.8%
Library
23.7%
Battlefield
43.8%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
57 decks
-
2
Henzie "Toolbox" Torre
54 decks
-
3
Eddie Brock // Venom, Lethal Protector
22 decks
-
4
Disa the Restless
15 decks
-
5
Teysa Karlov
15 decks
-
6
Tinybones, Bauble Burglar
11 decks
-
7
Kaalia of the Vast
10 decks
-
8
Rivaz of the Claw
9 decks
-
9
Ratadrabik of Urborg
7 decks
-
10
Dihada, Binder of Wills
5 decks
Card text
Junji, the Midnight Sky
Legendary Creature — Dragon Spirit
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5 / 5
Tarkir: Dragonstorm Commander (TDC)
·
Mythic
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.