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Junji, the Midnight Sky card art
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Junji, the Midnight Sky

{3} {B} {B} · Legendary Creature — Dragon Spirit · Tarkir: Dragonstorm Commander (TDC)
1%
Decklist Inclusion
Times Brought
194
Decks Running
111
In Decks
1155
Decklist Inclusion
1%
Format

Final zone distribution

64 instances
1.6%
Library
20.3%
Battlefield
43.8%
Graveyard
17.2%
Exile

The "good card" funnel

197 brought · 107 players
Brought to game
197
Ever drawn
56
Reached battlefield
40
Still on board at game end
13

Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.7pp

Players who cast this card win 38% of the time (n=38) , vs 16% when it never left the library (n=123).

When players drew this card but left it in hand, they won 20% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +22.2pp; 95% confidence interval +6.7pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
0%
T2
0%
T3
13%
T4
8%
T5
57%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 20% (3 / 40 cast on T5) Cast same turn as drawn 27%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.