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Part of Starter Commander Decks
Live Play Data
Jwar Isle Refuge
Land
·
Zendikar Rising Commander (ZNC)
1%
Live Inclusion
Times Brought
311
Decks Running
140
Median Cast Turn
3
Drawn → Played
80%
Format
First-cast turn
n=63
38%
T1
11%
T2
5%
T3
10%
T4
3%
T5
24%
T6-9
10%
T10+
Median
3
P25
1
· P75
7
· max
16
Cast same turn as drawn
73%
The "good card" funnel
311 brought · 137 playersBrought to game
311
Ever drawn
79
Reached battlefield
63
Still on board at game end
55
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 27% of the time (n=57) , vs 23% when it never left the library (n=191).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -9.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances2.4%
Library
64.7%
Battlefield
15.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
28 decks
-
2
Oloro, Ageless Ascetic
23 decks
-
3
Anowon, the Ruin Thief
12 decks
-
4
The Scarab God
9 decks
-
5
Wilhelt, the Rotcleaver
8 decks
-
6
Inalla, Archmage Ritualist
6 decks
-
7
Phenax, God of Deception
4 decks
-
8
Yuriko, the Tiger's Shadow
4 decks
-
9
The Mimeoplasm
3 decks
-
10
Y'shtola, Night's Blessed
3 decks
Card text
Jwar Isle Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Zendikar Rising Commander (ZNC)
·
Uncommon
·
Illustrated by Cyril Van Der Haegen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.