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Jwar Isle Refuge card art
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Jwar Isle Refuge

Land · Zendikar Rising Commander (ZNC)
Times Brought
124
Decks Running
64
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Jwar Isle Refuge card

Jwar Isle Refuge

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Zendikar Rising Commander (ZNC) · Uncommon · Illustrated by Cyril Van Der Haegen

Final zone distribution

39 instances
59.0%
Battlefield
28.2%
Graveyard
5.1%
Exile
7.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

124 brought · 65 players
Brought to game
124
Ever drawn
30
Reached battlefield
23
Still on board at game end
23

Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

First-cast turn

n=23
57%
T1
4%
T2
4%
T3
9%
T4
0%
T5
17%
T6-9
9%
T10+
Median 1 P25 1 · P75 7 · max 12
Cast same turn as drawn 77%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.