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Part of Duskmourn: House of Horror
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Legendary Creature — Human Shaman
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Kaervek the Merciless
1%
Decklist Inclusion
Times Brought
320
Decks Running
152
In Decks
972
Decklist Inclusion
1%
Format
Card text
Kaervek the Merciless
Legendary Creature — Human Shaman
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
5 / 4
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Heonhwa
Final zone distribution
91 instances3.3%
Library
26.4%
Battlefield
27.5%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
68 decks
-
2
Kardur, Doomscourge
17 decks
-
3
The Lord of Pain
16 decks
-
4
Yurlok of Scorch Thrash
8 decks
-
5
The Infamous Cruelclaw
6 decks
-
6
Rakdos, Lord of Riots
5 decks
-
7
Mogis, God of Slaughter
4 decks
-
8
Dihada, Binder of Wills
2 decks
-
9
Kaervek the Merciless
2 decks
-
10
Nekusar, the Mindrazer
2 decks
The "good card" funnel
321 brought · 142 playersBrought to game
321
Ever drawn
76
Reached battlefield
45
Still on board at game end
24
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.3pp
Players who cast this card win 19% of the time (n=40) , vs 25% when it never left the library (n=202).
When players drew this card but left it in hand, they won 25% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.0pp; 95% confidence interval -18.3pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
2%
T1
0%
T2
4%
T3
2%
T4
2%
T5
64%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
53%
(9 / 45 cast on T7)
Cast same turn as drawn
50%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.