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Part of Commander Masters
·
Legendary Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Kaldra Compleat
1%
Live Inclusion
Times Brought
1370
Decks Running
544
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=211
1%
T1
1%
T2
4%
T3
8%
T4
12%
T5
64%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
64%
(47 / 211 cast on T7)
Cast same turn as drawn
37%
The "good card" funnel
1373 brought · 497 playersBrought to game
1373
Ever drawn
327
Reached battlefield
211
Still on board at game end
175
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 37% of the time (n=187) , vs 25% when it never left the library (n=885).
When players drew this card but left it in hand, they won 21% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval +4.4pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
359 instances1.7%
Library
48.7%
Battlefield
14.5%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
80 decks
- 2 Zhulodok, Void Gorger 65 decks
-
3
Ekthi, Contaminator Priest
45 decks
-
4
Captain America, First Avenger
37 decks
-
5
Tony Stark // The Invincible Iron Man
26 decks
-
6
Gilgamesh, Master-at-Arms
17 decks
-
7
T'Challa, the Black Panther
13 decks
-
8
Rograkh, Son of Rohgahh
10 decks
-
9
Nahiri, Forged in Fury
9 decks
-
10
Syr Gwyn, Hero of Ashvale
9 decks
Card text
Kaldra Compleat
Legendary Artifact — Equipment
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip 
Commander Masters (CMM)
·
Mythic
·
Illustrated by Vincent Proce
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.