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Kaldra Compleat card art
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Kaldra Compleat

{7} · Legendary Artifact — Equipment · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
431
Decks Running
210
In Decks
1346
Decklist Inclusion
1%
Format
Card text
Kaldra Compleat card

Kaldra Compleat

{7}
Legendary Artifact — Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
Commander Masters (CMM) · Mythic · Illustrated by Vincent Proce

Final zone distribution

126 instances
2.4%
Library
44.4%
Battlefield
16.7%
Graveyard
7.1%
Exile

The "good card" funnel

434 brought · 188 players
Brought to game
434
Ever drawn
111
Reached battlefield
69
Still on board at game end
56

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 31% of the time (n=64) , vs 26% when it never left the library (n=268).

When players drew this card but left it in hand, they won 30% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.0pp; 95% confidence interval -6.4pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
1%
T1
0%
T2
0%
T3
12%
T4
12%
T5
68%
T6-9
7%
T10+
Median 7 P25 6 · P75 8 · max 15
On curve 64% (14 / 69 cast on T7) Cast same turn as drawn 45%
69 of 100 times cast 69%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.