collections_bookmark Part of Outlaws of Thunder Junction
Kamber, the Plunderer card art
Live Play Data

Kamber, the Plunderer

{3} {B} · Legendary Creature — Vampire Rogue · Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
112
Decks Running
63
Median Cast Turn
7.0
Drawn → Played
73%
Format

First-cast turn

n=24
0%
T1
4%
T2
4%
T3
13%
T4
17%
T5
46%
T6-9
17%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 21% (3 / 24 cast on T4) Cast same turn as drawn 40%

The "good card" funnel

112 brought · 59 players
Brought to game
112
Ever drawn
33
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 26% of the time (n=23) , vs 13% when it never left the library (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.6pp; 95% confidence interval -4.9pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
38.9%
Battlefield
25.0%
Graveyard
11.1%
Exile
25.0%
Hand

Commanders that played this card

in tracked games
Card text
Kamber, the Plunderer card

Kamber, the Plunderer

{3} {B}
Legendary Creature — Vampire Rogue
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
3 / 4
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Andrey Kuzinskiy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.