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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Kang, Temporal Tyrant
3%
Live Inclusion
Times Brought
776
Decks Running
370
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=110
0%
T1
3%
T2
7%
T3
17%
T4
16%
T5
47%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
27%
(19 / 110 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
776 brought · 335 playersBrought to game
776
Ever drawn
179
Reached battlefield
101
Still on board at game end
52
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 24% of the time (n=86) , vs 18% when it never left the library (n=474).
When players drew this card but left it in hand, they won 25% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -2.2pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
194 instances2.6%
Library
26.8%
Battlefield
40.2%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
295 decks
-
2
Loki, the Deceiver
19 decks
-
3
Thanos, the Mad Titan
16 decks
-
4
Norman Osborn // Green Goblin
14 decks
-
5
Ultron, Unlimited
9 decks
-
6
Doctor Octopus, Master Planner
5 decks
-
7
Queza, Augur of Agonies
3 decks
-
8
Kang Prime
2 decks
-
9
Fire Lord Azula
1 decks
-
10
Gwen Stacy // Ghost-Spider
1 decks
Card text
Kang, Temporal Tyrant
Legendary Creature — Human Villain
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
3 / 4
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.