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Kang, Temporal Tyrant card art
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Kang, Temporal Tyrant

{2} {U} {B} · Legendary Creature — Human Villain · Marvel Super Heroes (MSH)
Times Brought
208
Decks Running
120
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kang, Temporal Tyrant card

Kang, Temporal Tyrant

{2} {U} {B}
Legendary Creature — Human Villain
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
3 / 4
Marvel Super Heroes (MSH) · Uncommon · Illustrated by David Szabo

Final zone distribution

53 instances
28.3%
Battlefield
26.4%
Graveyard
7.5%
Exile
28.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

208 brought · 116 players
Brought to game
208
Ever drawn
44
Reached battlefield
23
Still on board at game end
15

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 30% of the time (n=22) , vs 24% when it never left the library (n=120).

When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.6pp; 95% confidence interval -5.8pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
4%
T3
17%
T4
4%
T5
52%
T6-9
17%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 26% (4 / 23 cast on T4) Cast same turn as drawn 45%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.