collections_bookmark
Part of Outlaws of Thunder Junction
·
Legendary Creature — Human Wizard
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Kaza, Roil Chaser
1%
Live Inclusion
Times Brought
163
Decks Running
81
Median Cast Turn
5
Drawn → Played
84%
Format
First-cast turn
n=43
2%
T1
14%
T2
12%
T3
14%
T4
9%
T5
37%
T6-9
12%
T10+
Median
5
P25
3
· P75
8
· max
15
On curve
16%
(6 / 43 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
163 brought · 76 playersBrought to game
163
Ever drawn
49
Reached battlefield
41
Still on board at game end
20
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 23% of the time (n=37) , vs 16% when it never left the library (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -7.4pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances7.5%
Library
37.7%
Battlefield
45.3%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
48 decks
-
2
Stella Lee, Wild Card
8 decks
-
3
Inalla, Archmage Ritualist
5 decks
-
4
Alania, Divergent Storm
3 decks
-
5
Goro-Goro and Satoru
3 decks
-
6
Vivi Ornitier
2 decks
-
7
Aegar, the Freezing Flame
1 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Brudiclad, Telchor Engineer
1 decks
-
10
Eris, Roar of the Storm
1 decks
Card text
Kaza, Roil Chaser
Legendary Creature — Human Wizard
Flying, haste
: The next instant or sorcery spell you cast this turn costs
less to cast, where X is the number of Wizards you control as this ability resolves.
1 / 2
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Ekaterina Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.