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Keeper of the Accord card art
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Keeper of the Accord

{3} {W} · Creature — Human Soldier · Murders at Karlov Manor Commander (MKC)
1%
Decklist Inclusion
Times Brought
576
Decks Running
279
In Decks
1997
Decklist Inclusion
1%
Format
Card text
Keeper of the Accord card

Keeper of the Accord

{3} {W}
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Denman Rooke

Final zone distribution

131 instances
1.5%
Library
27.5%
Battlefield
36.6%
Graveyard
7.6%
Exile

The "good card" funnel

577 brought · 260 players
Brought to game
577
Ever drawn
118
Reached battlefield
73
Still on board at game end
36

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 26% of the time (n=68) , vs 23% when it never left the library (n=388).

When players drew this card but left it in hand, they won 33% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.0pp; 95% confidence interval -8.0pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
0%
T1
1%
T2
18%
T3
16%
T4
15%
T5
41%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 36% (12 / 73 cast on T4) Cast same turn as drawn 32%
73 of 100 times cast 73%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.