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Keeper of the Accord card art
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Keeper of the Accord

{3} {W} · Creature — Human Soldier · Murders at Karlov Manor Commander (MKC)
Times Brought
767
Decks Running
385
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Keeper of the Accord card

Keeper of the Accord

{3} {W}
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Denman Rooke

Final zone distribution

156 instances
0.6%
Library
38.5%
Battlefield
25.0%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

767 brought · 345 players
Brought to game
767
Ever drawn
142
Reached battlefield
94
Still on board at game end
60

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.5pp

Players who cast this card win 21% of the time (n=69) , vs 24% when it never left the library (n=435).

When players drew this card but left it in hand, they won 23% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -9.5pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=94
1%
T1
3%
T2
6%
T3
23%
T4
14%
T5
35%
T6-9
17%
T10+
Median 6.0 P25 4 · P75 8 · max 19
On curve 34% (22 / 94 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.