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Keeper of the Accord card art
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Keeper of the Accord

{3} {W} · Creature — Human Soldier · Murders at Karlov Manor Commander (MKC)
Times Brought
385
Decks Running
191
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Keeper of the Accord card

Keeper of the Accord

{3} {W}
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Denman Rooke

Final zone distribution

74 instances
1.4%
Library
36.5%
Battlefield
20.3%
Graveyard
5.4%
Exile

The "good card" funnel

385 brought · 174 players
Brought to game
385
Ever drawn
66
Reached battlefield
39
Still on board at game end
27

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 22% of the time (n=29) , vs 22% when it never left the library (n=220).

When players drew this card but left it in hand, they won 24% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.6pp; 95% confidence interval -9.9pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
3%
T2
3%
T3
26%
T4
15%
T5
31%
T6-9
23%
T10+
Median 6 P25 4 · P75 9 · max 19
On curve 31% (10 / 39 cast on T4) Cast same turn as drawn 39%
39 of 100 times cast 39%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.