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Kellan, Inquisitive Prodigy // Tail the Suspect card art
Live Play Data

Kellan, Inquisitive Prodigy // Tail the Suspect

{2} {G} {U} {G} {U} · Legendary Creature — Human Faerie Detective // Sorcery — Adventure · Murders at Karlov Manor (MKM)
1%
Live Inclusion
Times Brought
160
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=32
3%
T1
3%
T2
22%
T3
6%
T4
9%
T5
44%
T6-9
13%
T10+
Median 6.0 P25 3 · P75 8 · max 13
On curve 34% (2 / 32 cast on T4) Cast same turn as drawn 48%

The "good card" funnel

160 brought · 83 players
Brought to game
160
Ever drawn
49
Reached battlefield
32
Still on board at game end
16

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 29% of the time (n=30) , vs 21% when it never left the library (n=93).

When players drew this card but left it in hand, they won 16% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -9.9pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
5.5%
Library
29.1%
Battlefield
29.1%
Graveyard
10.9%
Exile

Commanders that played this card

in tracked games
Card text
Kellan, Inquisitive Prodigy // Tail the Suspect card

Kellan, Inquisitive Prodigy

{2} {G} {U}
Legendary Creature — Human Faerie Detective
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3 / 4

Tail the Suspect

{G} {U}
Sorcery — Adventure
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Murders at Karlov Manor (MKM) · Rare · Illustrated by Joshua Raphael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.