collections_bookmark Part of Murders at Karlov Manor
Kellan, Inquisitive Prodigy // Tail the Suspect card art
Live Play Data

Kellan, Inquisitive Prodigy // Tail the Suspect

{2} {G} {U} {G} {U} · Legendary Creature — Human Faerie Detective // Sorcery — Adventure · Murders at Karlov Manor (MKM)
1%
Live Inclusion
Times Brought
128
Decks Running
69
Median Cast Turn
6
Drawn → Played
68%
Format

First-cast turn

n=27
0%
T1
4%
T2
26%
T3
7%
T4
11%
T5
41%
T6-9
11%
T10+
Median 6 P25 3 · P75 8 · max 13
On curve 37% (2 / 27 cast on T4) Cast same turn as drawn 42%

The "good card" funnel

128 brought · 68 players
Brought to game
128
Ever drawn
40
Reached battlefield
27
Still on board at game end
15

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.8pp

Players who cast this card win 27% of the time (n=26) , vs 24% when it never left the library (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -16.8pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

43 instances
7.0%
Library
34.9%
Battlefield
23.3%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Kellan, Inquisitive Prodigy // Tail the Suspect card

Kellan, Inquisitive Prodigy

{2} {G} {U}
Legendary Creature — Human Faerie Detective
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3 / 4

Tail the Suspect

{G} {U}
Sorcery — Adventure
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Murders at Karlov Manor (MKM) · Rare · Illustrated by Joshua Raphael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.