Kenrith's Transformation card art
Card Preview

Kenrith's Transformation

{1} {G} · Enchantment — Aura · Forgotten Realms Commander (AFC)
2%
Decklist Inclusion
Times Brought
434
Decks Running
241
In Decks
1978
Decklist Inclusion
2%
Format
Card text
Kenrith's Transformation card

Kenrith's Transformation

{1} {G}
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Forgotten Realms Commander (AFC) · Uncommon · Illustrated by Kimonas Theodossiou

Final zone distribution

108 instances
4.6%
Library
22.2%
Battlefield
44.4%
Graveyard
5.6%
Exile

The "good card" funnel

434 brought · 229 players
Brought to game
434
Ever drawn
92
Reached battlefield
66
Still on board at game end
24

Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 38% of the time (n=60) , vs 27% when it never left the library (n=302).

When players drew this card but left it in hand, they won 47% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.0pp; 95% confidence interval -0.6pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
0%
T1
5%
T2
6%
T3
14%
T4
15%
T5
52%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 5% (3 / 66 cast on T2) Cast same turn as drawn 36%
66 of 100 times cast 66%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.