Card Preview
Kenrith's Transformation
2%
Decklist Inclusion
Times Brought
434
Decks Running
241
In Decks
1978
Decklist Inclusion
2%
Format
Card text
Kenrith's Transformation
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Kimonas Theodossiou
Final zone distribution
108 instances4.6%
Library
22.2%
Battlefield
44.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
9 decks
-
2
Ghalta, Primal Hunger
8 decks
-
3
Galea, Kindler of Hope
7 decks
-
4
Sythis, Harvest's Hand
7 decks
-
5
The Unbeatable Squirrel Girl
7 decks
-
6
Wildsear, Scouring Maw
7 decks
-
7
Chishiro, the Shattered Blade
5 decks
-
8
Ellivere of the Wild Court
5 decks
-
9
Go-Shintai of Life's Origin
5 decks
-
10
Tuvasa the Sunlit
5 decks
The "good card" funnel
434 brought · 229 playersBrought to game
434
Ever drawn
92
Reached battlefield
66
Still on board at game end
24
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 38% of the time (n=60) , vs 27% when it never left the library (n=302).
When players drew this card but left it in hand, they won 47% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval -0.6pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
0%
T1
5%
T2
6%
T3
14%
T4
15%
T5
52%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
5%
(3 / 66 cast on T2)
Cast same turn as drawn
36%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.