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Part of Foundations Commander Decks
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Enchantment — Aura
·
Forgotten Realms Commander (AFC)
Live Play Data
Kenrith's Transformation
3%
Live Inclusion
Times Brought
1028
Decks Running
538
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=160
3%
T1
4%
T2
9%
T3
13%
T4
15%
T5
44%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
7%
(7 / 160 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
1028 brought · 484 playersBrought to game
1028
Ever drawn
228
Reached battlefield
160
Still on board at game end
57
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 37% of the time (n=147) , vs 25% when it never left the library (n=679).
When players drew this card but left it in hand, they won 38% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +4.6pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
257 instances4.3%
Library
22.2%
Battlefield
42.0%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
51 decks
-
2
Sythis, Harvest's Hand
19 decks
-
3
Radagast of Rhosgobel
13 decks
-
4
Shroofus Sproutsire
13 decks
-
5
Galea, Kindler of Hope
12 decks
-
6
Wildsear, Scouring Maw
12 decks
-
7
Blor the Impervious
11 decks
-
8
The Unbeatable Squirrel Girl
11 decks
-
9
Beorn the Fierce
10 decks
-
10
Ellivere of the Wild Court
9 decks
Card text
Kenrith's Transformation
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Forgotten Realms Commander (AFC)
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Uncommon
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Illustrated by Kimonas Theodossiou
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.