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Part of Foundations Commander Decks
·
Enchantment — Aura
·
Forgotten Realms Commander (AFC)
Live Play Data
Kenrith's Transformation
4%
Live Inclusion
Times Brought
1936
Decks Running
920
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=307
1%
T1
4%
T2
7%
T3
13%
T4
15%
T5
48%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
6%
(13 / 307 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
1936 brought · 835 playersBrought to game
1936
Ever drawn
446
Reached battlefield
307
Still on board at game end
99
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 35% of the time (n=265) , vs 24% when it never left the library (n=1240).
When players drew this card but left it in hand, they won 31% (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +4.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
487 instances3.5%
Library
20.3%
Battlefield
45.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
199 decks
-
2
Sythis, Harvest's Hand
32 decks
-
3
Blor the Impervious
20 decks
-
4
Radagast of Rhosgobel
18 decks
-
5
Shroofus Sproutsire
18 decks
-
6
Galea, Kindler of Hope
17 decks
-
7
Ellivere of the Wild Court
16 decks
-
8
Wildsear, Scouring Maw
14 decks
-
9
Beorn the Fierce
13 decks
-
10
Tatsunari, Toad Rider
11 decks
Card text
Kenrith's Transformation
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Forgotten Realms Commander (AFC)
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Uncommon
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Illustrated by Kimonas Theodossiou
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.