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Part of Streets of New Capenna
·
Legendary Creature — Human Wizard
·
New Capenna Commander (NCC)
Live Play Data
Kess, Dissident Mage
3%
Live Inclusion
Times Brought
131
Decks Running
67
Median Cast Turn
5.0
Drawn → Played
56%
Format
First-cast turn
n=22
0%
T1
5%
T2
9%
T3
9%
T4
36%
T5
41%
T6-9
0%
T10+
Median
5.0
P25
5
· P75
7
· max
9
On curve
23%
(2 / 22 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
131 brought · 68 playersBrought to game
131
Ever drawn
39
Reached battlefield
22
Still on board at game end
13
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 45% of the time (n=20) , vs 25% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval -2.3pp to +43.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
26.5%
Battlefield
28.6%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
13 decks
-
2
Fire Lord Azula
10 decks
-
3
Anhelo, the Painter
7 decks
-
4
Inalla, Archmage Ritualist
7 decks
-
5
Sauron, the Dark Lord
6 decks
-
6
Kess, Dissident Mage
5 decks
-
7
Saruman, the White Hand
4 decks
-
8
Doctor Doom, King of Latveria
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Marchesa, Dealer of Death
2 decks
Card text
Kess, Dissident Mage
Legendary Creature — Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
New Capenna Commander (NCC)
·
Mythic
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.