Ketria Triome
25% of tracked Commander decks run Ketria Triome, and 87% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Ketria Triome sits in 25% of the 1974 distinct Commander decks tracked on Playgroup Live, appearing in 493 lists across 1016 tracked games. That makes it one of the most-played Triomes in the Temur color wedge.
The core appeal is flexibility. Ketria Triome taps for Green, Blue, or Red, counts as a Forest, Island, and Mountain for land-type synergies, and carries a cycling cost for games where mana fixing is already covered. 87% of drawn copies are played before the game ends, and the median first play lands on turn 3. 92% of played copies remain on the battlefield through end of game, which is expected for a basic-typed land with no inherent vulnerability.
The commander distribution tells the full story: The Ur-Dragon leads by raw deck count, but the card is equally at home in dedicated Temur (Green-Blue-Red) builds helmed by commanders like Miirym, Xyris, or Flubs. The data is well-spread across 432 unique players, with the single heaviest contributor accounting for just 2% of tracked instances, which strengthens confidence in the pattern.
- 25% of tracked Commander decks include Ketria Triome
- 87% of drawn copies reach the battlefield before the game ends
- T3 median first-play turn
- 92% battlefield stickiness once played
- 432 unique players have brought this card to a tracked game
- 31% win rate in games where Ketria Triome was played (normalized to 4-player baseline)
First-cast turn
n=381The "good card" funnel
1083 brought · 432 playersOf 1083 Ketria Triomes brought to games, 437 were drawn, 381 of those were played, and most stayed on the battlefield through end of game.
Players who cast this card win 31% of the time (n=353) , vs 26% when it never left the library (n=530).
When players drew this card but left it in hand, they won 44% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval +0.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
469 instancesThe vast majority of Ketria Triomes end the game on the battlefield, a strong result for any land and a reflection of how rarely opponents can remove basic-typed lands in Commander.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
57 decks
-
2
Aragorn, the Uniter
21 decks
-
3
Miirym, Sentinel Wyrm
18 decks
-
4
Ureni of the Unwritten
18 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
17 decks
-
6
Xyris, the Writhing Storm
17 decks
-
7
Flubs, the Fool
15 decks
-
8
Bruce Banner // The Incredible Hulk
13 decks
-
9
Jodah, the Unifier
13 decks
-
10
Magus Lucea Kane
13 decks
The Ur-Dragon leads by raw count, but the commander list spans many Temur and five-color strategies, showing Ketria Triome earns its slot across a wide range of game plans rather than fitting just one archetype.