Ketria Triome card art
Live Play Data

Ketria Triome

Land — Forest Island Mountain · Ikoria: Lair of Behemoths (IKO)
25%
Live Inclusion
Times Brought
1077
Decks Running
493
Median Cast Turn
3
Drawn → Played
87%
Format

25% of tracked Commander decks run Ketria Triome, and 87% of drawn copies reach the battlefield, with a median first-cast turn of 3.

Ketria Triome sits in 25% of the 1974 distinct Commander decks tracked on Playgroup Live, appearing in 493 lists across 1016 tracked games. That makes it one of the most-played Triomes in the Temur color wedge.

The core appeal is flexibility. Ketria Triome taps for Green, Blue, or Red, counts as a Forest, Island, and Mountain for land-type synergies, and carries a cycling cost for games where mana fixing is already covered. 87% of drawn copies are played before the game ends, and the median first play lands on turn 3. 92% of played copies remain on the battlefield through end of game, which is expected for a basic-typed land with no inherent vulnerability.

The commander distribution tells the full story: The Ur-Dragon leads by raw deck count, but the card is equally at home in dedicated Temur (Green-Blue-Red) builds helmed by commanders like Miirym, Xyris, or Flubs. The data is well-spread across 432 unique players, with the single heaviest contributor accounting for just 2% of tracked instances, which strengthens confidence in the pattern.

At a glance
  • 25% of tracked Commander decks include Ketria Triome
  • 87% of drawn copies reach the battlefield before the game ends
  • T3 median first-play turn
  • 92% battlefield stickiness once played
  • 432 unique players have brought this card to a tracked game
  • 31% win rate in games where Ketria Triome was played (normalized to 4-player baseline)

First-cast turn

n=381
29%
T1
20%
T2
10%
T3
11%
T4
9%
T5
19%
T6-9
2%
T10+
Median 3 P25 1 · P75 5 · max 15
Cast same turn as drawn 69%

The "good card" funnel

1083 brought · 432 players
Brought to game
1083
Ever drawn
437
Reached battlefield
381
Still on board at game end
351
87%

Of 1083 Ketria Triomes brought to games, 437 were drawn, 381 of those were played, and most stayed on the battlefield through end of game.

≥ +0.2pp

Players who cast this card win 31% of the time (n=353) , vs 26% when it never left the library (n=530).

When players drew this card but left it in hand, they won 44% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.9pp; 95% confidence interval +0.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

469 instances
2.3%
Library
74.8%
Battlefield
11.5%
Graveyard
3.2%
Exile

The vast majority of Ketria Triomes end the game on the battlefield, a strong result for any land and a reflection of how rarely opponents can remove basic-typed lands in Commander.

Commanders that played this card

in tracked games

The Ur-Dragon leads by raw count, but the commander list spans many Temur and five-color strategies, showing Ketria Triome earns its slot across a wide range of game plans rather than fitting just one archetype.

Card text
Ketria Triome card

Ketria Triome

Land — Forest Island Mountain
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Sam Burley

Frequently Asked

How often is Ketria Triome drawn in a Commander game?
Across 1016 tracked multiplayer games where Ketria Triome was in a deck, it was drawn 40% of the time. That draw rate is higher than typical for a singleton in a 100-card deck, partly reflecting that many decks actively seek out land-type fixing early. Of 437 instances that reached a hand, 87% were played before the game ended.
What turn does Ketria Triome typically hit the battlefield?
Median first-play turn is 3. The distribution skews heavily toward turns 1 and 2: the Triome most often appears in opening hands and gets played immediately. 69% of drawn copies are played on the same turn they are drawn, which is consistent with players treating this as a high-priority land drop rather than a late-game cycling target.
Is the win-rate lift when casting Ketria Triome meaningful?
In 353 participations where Ketria Triome was played, the normalized win rate was 31%, compared to 26% in participations where it sat unplayed in the library. That is a +5.9 percentage-point difference. Both buckets have strong sample sizes, and the lower bound of the confidence interval is positive, so this is an early positive signal rather than noise. That said, Triomes correlate with well-constructed mana bases, so deck quality is a factor.
Which commanders most commonly run Ketria Triome?
The Ur-Dragon leads in raw deck count, reflecting the card's value in five-color lists that need every typed land they can find. Among Temur-specific commanders, Miirym Sentinel Wyrm, Xyris the Writhing Storm, Flubs the Fool, and Animar Soul of Elements all appear near the top of the list. The spread across commanders is broad: no single commander dominates, which suggests Ketria Triome is a format-level role-player rather than a card tied to one specific strategy.
Is Ketria Triome legal in formats other than Commander?
Yes. Ketria Triome is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Duel Commander, Timeless, Gladiator, Brawl, and Oathbreaker. It is not legal in Standard, Pauper, or Pauper Commander. In Modern it sees play in Temur and five-color shells that want typed fetching targets.
How concentrated is the Ketria Triome data across players?
The data covers 432 unique players who have brought this card to a tracked game. The single heaviest contributor accounts for 2% of all instances, well below the 15% threshold that would raise concentration concerns. That spread is a genuine strength of this dataset: the patterns observed reflect a wide cross-section of the Playgroup Live community rather than one prolific player.