Ketria Triome
25% of tracked Commander decks run Ketria Triome, and when players draw it, 88% of copies reach the battlefield, with a median first-cast turn of 2.
Ketria Triome sits in 25% of the 843 distinct decks tracked on Playgroup Live, making it a consistent fixture across Temur and five-color Commander builds. Its combination of three basic land subtypes and a cycling escape hatch earns it a slot even in lists where an untapped land would be preferred.
The draw-to-play number tells the core story: 88% of drawn copies are played before the game ends. That is a high rate for a land that enters tapped, and it reflects how rarely players hold a Triome once they have it. The median first-cast turn of 2 is early, consistent with players dropping it in the opening turns to lock in their mana base. Of the 153 times it has been cast in tracked games, the large majority finish the game on the battlefield.
Its appeal is structural. Ketria Triome counts as a Forest, Island, and Mountain simultaneously, enabling fetchland synergies and satisfying multi-color commanders who need all three pip types available from a single land slot. The cycling ability at {3} provides a late-game release valve when the mana is already fixed.
- 25% of tracked Commander decks include Ketria Triome
- 88% of drawn copies reach the battlefield before the game ends
- T2 median first-cast turn across tracked games
- 91% battlefield stickiness once the land is played
- 188 distinct players have brought Ketria Triome to a tracked game
- 30% win rate in games where the Triome reached the battlefield
First-cast turn
n=153The "good card" funnel
387 brought · 188 playersOf 387 Triomes brought to tracked games, 174 were drawn, 153 of those were played onto the battlefield, and nearly all stayed there through the end of the game.
Players who cast this card win 30% of the time (n=151) , vs 21% when it never left the library (n=190).
When players drew this card but left it in hand, they won 46% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval +0.3pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instancesThe vast majority of tracked Ketria Triome copies finish the game on the battlefield rather than the library, which stands out for a land and reflects how early and reliably players deploy it.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
26 decks
-
2
Aragorn, the Uniter
9 decks
-
3
Flubs, the Fool
9 decks
-
4
Tom Bombadil
9 decks
-
5
Miirym, Sentinel Wyrm
8 decks
-
6
Xyris, the Writhing Storm
8 decks
-
7
Jodah, the Unifier
6 decks
-
8
Ureni of the Unwritten
6 decks
-
9
Avatar Aang // Aang, Master of Elements
5 decks
-
10
Eshki, Temur's Roar
5 decks
The Ur-Dragon leads with 21 decks, but the list spans Temur, four-color, and five-color commanders, showing Ketria Triome earns its slot anywhere green-blue-red mana fixing matters.