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Part of Commander Legends: Battle for Baldur's Gate
: Add
.

,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Kher Keep
Legendary Land
·
Murders at Karlov Manor Commander (MKC)
1%
Decklist Inclusion
Times Brought
354
Decks Running
196
In Decks
1487
Decklist Inclusion
1%
Format
Card text
Kher Keep
Legendary Land
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
90 instances4.4%
Library
66.7%
Battlefield
12.2%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
30 decks
-
2
Norin the Wary
17 decks
-
3
Arabella, Abandoned Doll
11 decks
-
4
Nelly Borca, Impulsive Accuser
11 decks
-
5
Krenko, Mob Boss
8 decks
-
6
Neyali, Suns' Vanguard
7 decks
-
7
Firkraag, Cunning Instigator
6 decks
-
8
Prossh, Skyraider of Kher
6 decks
-
9
Purphoros, God of the Forge
5 decks
-
10
Baylen, the Haymaker
4 decks
The "good card" funnel
355 brought · 184 playersBrought to game
355
Ever drawn
84
Reached battlefield
64
Still on board at game end
60
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.4pp
Players who cast this card win 25% of the time (n=57) , vs 32% when it never left the library (n=229).
When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.8pp; 95% confidence interval -18.4pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
17%
T1
14%
T2
19%
T3
16%
T4
6%
T5
22%
T6-9
6%
T10+
Median
3.5
P25
2
· P75
6
· max
14
Cast same turn as drawn
44%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.