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Part of Commander Legends: Battle for Baldur's Gate
Card Preview
Kher Keep
Legendary Land
·
Murders at Karlov Manor Commander (MKC)
1%
Decklist Inclusion
Times Brought
134
Decks Running
80
In Decks
812
Decklist Inclusion
1%
Format
Final zone distribution
36 instances8.3%
Library
63.9%
Battlefield
11.1%
Graveyard
16.7%
Hand
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
13 decks
-
2
Krenko, Mob Boss
5 decks
-
3
Norin the Wary
5 decks
-
4
Arabella, Abandoned Doll
4 decks
-
5
Nelly Borca, Impulsive Accuser
4 decks
-
6
Prossh, Skyraider of Kher
4 decks
-
7
Purphoros, God of the Forge
3 decks
-
8
Aziza, Mage Tower Captain
2 decks
-
9
Brudiclad, Telchor Engineer
2 decks
-
10
Firkraag, Cunning Instigator
2 decks
The "good card" funnel
135 brought · 77 playersBrought to game
135
Ever drawn
35
Reached battlefield
24
Still on board at game end
23
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 27% of the time (n=23) , vs 30% when it never left the library (n=91).
Observed gap -2.4pp; 95% confidence interval -19.7pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
21%
T1
17%
T2
21%
T3
25%
T4
4%
T5
13%
T6-9
0%
T10+
Median
3.0
P25
2
· P75
4
· max
9
Cast same turn as drawn
30%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.