collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Kher Keep card art
Live Play Data

Kher Keep

Legendary Land · Murders at Karlov Manor Commander (MKC)
2%
Live Inclusion
Times Brought
506
Decks Running
276
Median Cast Turn
4
Drawn → Played
75%
Format

First-cast turn

n=89
15%
T1
16%
T2
19%
T3
13%
T4
9%
T5
22%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 44%

The "good card" funnel

507 brought · 261 players
Brought to game
507
Ever drawn
118
Reached battlefield
89
Still on board at game end
84

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.2pp

Players who cast this card win 23% of the time (n=80) , vs 31% when it never left the library (n=329).

When players drew this card but left it in hand, they won 25% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -8.5pp; 95% confidence interval -18.2pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

126 instances
3.2%
Library
66.7%
Battlefield
11.1%
Graveyard
2.4%
Exile

Commanders that played this card

in tracked games
Card text
Kher Keep card

Kher Keep

Legendary Land
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Titus Lunter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.