Kher Keep
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Kher Keep
Final zone distribution
253 instancesCommanders that played this card
in tracked games-
1
Jace, Multiverse Architect
237 decks
-
2
Zada, Hedron Grinder
71 decks
-
3
Krenko, Mob Boss
22 decks
-
4
Norin the Wary
19 decks
-
5
Neyali, Suns' Vanguard
15 decks
-
6
Arabella, Abandoned Doll
12 decks
-
7
Firkraag, Cunning Instigator
12 decks
-
8
Brudiclad, Telchor Engineer
11 decks
-
9
Caesar, Legion's Emperor
9 decks
-
10
Prossh, Skyraider of Kher
8 decks
The "good card" funnel
1028 brought · 491 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=140) , vs 29% when it never left the library (n=567).
When players drew this card but left it in hand, they won 29% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -3.9pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.