collections_bookmark Part of Marvel Super Heroes
Killmonger, Ruthless Usurper card art
Live Play Data

Killmonger, Ruthless Usurper

{2} {R} · Legendary Creature — Human Villain · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
375
Decks Running
215
Median Cast Turn
5
Drawn → Played
57%
Format

First-cast turn

n=61
2%
T1
3%
T2
31%
T3
11%
T4
7%
T5
43%
T6-9
3%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 36% (19 / 61 cast on T3) Cast same turn as drawn 17%

The "good card" funnel

375 brought · 203 players
Brought to game
375
Ever drawn
100
Reached battlefield
57
Still on board at game end
20

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 31% of the time (n=48) , vs 19% when it never left the library (n=212).

When players drew this card but left it in hand, they won 21% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval -1.4pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

105 instances
19.0%
Battlefield
45.7%
Graveyard
16.2%
Exile
19.0%
Hand

Commanders that played this card

in tracked games
Card text
Killmonger, Ruthless Usurper card

Killmonger, Ruthless Usurper

{2} {R}
Legendary Creature — Human Villain
Trample Whenever Killmonger attacks, he gets +1/+0 until end of turn for each artifact defending player controls. Whenever Killmonger deals combat damage to a player, that player sacrifices an artifact of their choice and you create a Treasure token.
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by L.A. Draws

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.