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Part of Edge of Eternities
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Legendary Artifact Creature — Robot Artificer
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Edge of Eternities Commander (EOC)
Live Play Data
Kilo, Apogee Mind
6%
Live Inclusion
Times Brought
432
Decks Running
153
Median Cast Turn
7.0
Drawn → Played
78%
Format
First-cast turn
n=78
3%
T1
1%
T2
4%
T3
13%
T4
14%
T5
53%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
8%
(3 / 78 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
432 brought · 153 playersBrought to game
432
Ever drawn
100
Reached battlefield
78
Still on board at game end
102
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 39% of the time (n=74) , vs 25% when it never left the library (n=236).
When players drew this card but left it in hand, they won 24% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +3.1pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
220 instances46.4%
Battlefield
13.2%
Graveyard
4.5%
Exile
10.5%
Hand
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
60 decks
-
2
Inspirit, Flagship Vessel
45 decks
-
3
Sonic the Hedgehog
25 decks
-
4
Kratos, Stoic Father
12 decks
-
5
Infinite Guideline Station
9 decks
-
6
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
7
Atreus, Impulsive Son
3 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
9
Azlask, the Swelling Scourge
1 decks
-
10
Commodore Guff
1 decks
Card text
Kilo, Apogee Mind
Legendary Artifact Creature — Robot Artificer
Haste
Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 3
Edge of Eternities Commander (EOC)
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Mythic
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Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.