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Part of Edge of Eternities
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Legendary Artifact Creature — Robot Artificer
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Edge of Eternities Commander (EOC)
Live Play Data
Kilo, Apogee Mind
4%
Live Inclusion
Times Brought
529
Decks Running
179
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=262
1%
T1
3%
T2
19%
T3
24%
T4
15%
T5
31%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
23%
(49 / 262 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
529 brought · 182 playersBrought to game
529
Ever drawn
139
Reached battlefield
104
Still on board at game end
65
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 38% of the time (n=94) , vs 21% when it never left the library (n=330).
When players drew this card but left it in hand, they won 29% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.1pp; 95% confidence interval +7.2pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances0.6%
Library
41.4%
Battlefield
28.0%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
76 decks
-
2
Sonic the Hedgehog
53 decks
-
3
Kratos, Stoic Father
15 decks
-
4
Optimus Prime, Hero // Optimus Prime, Autobot Leader
14 decks
-
5
Infinite Guideline Station
13 decks
-
6
Atreus, Impulsive Son
4 decks
-
7
Commodore Guff
3 decks
-
8
Kilo, Apogee Mind
3 decks
-
9
Azlask, the Swelling Scourge
2 decks
-
10
Cayth, Famed Mechanist
2 decks
Card text
Kilo, Apogee Mind
Legendary Artifact Creature — Robot Artificer
Haste
Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 3
Edge of Eternities Commander (EOC)
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Mythic
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Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.